02640-60192
AM9216 ROMS

ADR 00 1818-0512 17 MAIN CODE           REV MAR 78
ADR 02 1818-0287 27 MAIN CODE
ADR 04 1818-0448 37 3000 II MULTIPOINT  REV NOV 77
ADR 06 1818-0206 47 MAIN CODE
ADR 08 1818-0207 18 MAIN CODE
ADR 10 1818-0208 28 DEVICE SUPPORT CODE
ADR 12 1818-0209 38 DEVICE SUPPORT CODE
ADR 14 1818-0210 48 DEVICE SUPPORT CODE
ADR 16 1818-0426 19 DEVICE SUPPORT CODE REV OCT 77
ADR 18 1818-0212 29 KEYBOARD CODE
ADR 20 1818-0513 39 MAIN DATA COMM CODE REV MAR 78

02640-60112
82S181 / 27S82

1816-0613 75A5 28
1816-0612 8CFC 310

02640-60024

1816-0642 9F7D U19
1816-1417 6604 U39
1816-1425 69E6 U59

board layout

2645A

ADR                ADR                 ADR
    -              14K 1818-0210_807C  6K  1818-0206_1CDF    control memory  02640-60192
20K 1818-0513_D923 12K 1818-0209_B646  4K  1818-0448_CF2D
18K 1818-0212_56A6 10K 1818-0208_C23A  2K  1818-0287_B14B
16K 1818-0426_C438 8K  1818-0207_BD3F  0K  1818-0512_B547

-         1818-1425                                          display enh     02640-60024
-         1818-1417
-         1818-0642                                          NOTE: ROMS ARE 9 BITS WIDE!

1818-0612                                                    disply ctl      02640-60112
          1818-0613                                          UC/LC ROMS
          

1818-0512, 1818-0513 PT TO PT MAIN CHANNEL RTE SYS HLF DUPLEX
1818-0448, 1818-0434 3000 II MULTIPOINT

If you hook a 2645 (or 2648) up to a Unix box you should be able to
cat one of these files out to it to get it to run the game.

I am pretty sure the invade file was captured program output.

ESC&c is the loader.  &c<octal>A sets the load/store address,
&c<octal>D stores a byte and increments the address, &c<octal>E jumps
to the given address.  a and d are like A and D but don't terminate
the escape sequence.

