Vexed v1.4a 
Copyright (C) 1999 James McCombe (cybertube@earthling.net)

Adaptation for Avigo
Copyright (C) 2001 Jean-michel Bunouf (jeanmichel.bunouf@oreka.com)

see changes.txt for update information
The source is under the terms of the GPL - see license.txt
Support AVIGO by writting applications! 


Special thanks to:
------------------
A big thank for Hubert Baumgarten for "Optimizer". A great tool that 
reduce size of this app to 32K (instead 48k!!!).

A special thank to Kai Nothdurft. His source of Dopewars 
was very usefull for me. I learned a lot with it. It makes this game
possible.

Gerard Vermeulen for his Freeware SDK.
Charles Randy Gill and Kai Nothdurft for AVIGO GUI Library. 
and of course PMS SYSTEM SOFTWARE, the GREAT site for Avigo fans.


How to play ?
-------------

The object of Vexed is to end up with no boxes left on a level.
When 2 or more boxes of the same type are together, they will all 
disappear. 

Remember the boxes all adhere to gravity, i.e. if you remove a box
from the bottom of a pile, they will all tumble down!

To move the blocks, hold the stylus on the block you want to move and 
slide to the right or left and lift the stylus.

If you make a mistake and a level is impossible to complete, you can 
press the "Restart" button (the circular arrow on the bottom right).

You may navigate through the rather large set of levels (59) using the 
arrows and the lookup feature (the "magnifying glass"  icon)

In order to memorise the state of a current level you are working on,
push "M".  If you make a mess, you can push "R" (recall) and it will 
return to where you were when you last memorised.  This memory is removed 
when Vexed is quit or when you move between levels

The menu includes Preferences (animation/sound/reset game) and Help.

Will you be able to reach the 59th level ? 



