Create	create.c	/^ProcessId Create(priority, fn, ss)$/
CreateHost	createhost.c	/^Process_id CreateHost( priority, entry, stack )$/
CreateProcess	createproc.c	/^Process_id CreateProcess( priority, entry, stack )/
CreateTeam	createteam.c	/^Process_id CreateTeam( priority, entry, stack )$/
Creator	creator.c	/^Process_id Creator( pid ) Process_id pid;$/
Destroy	create.c	/^Destroy(pid)$/
DestroyProcess	destroyproc.c	/^SystemCode DestroyProcess( id )$/
GetTeamRoot	getteamroot.c	/^Process_id GetTeamRoot( pid ) Process_id pid;$/
GetTeamSize	getteamsize.c	/^char *GetTeamSize( pid )$/
QueryKernel	querykern.c	/^QueryKernel(pid, groupSelect, reply)$/
QueryProcessPriority	priority.c	/^SystemCode QueryProcessPriority(pid)$/
QueryProcessState	queryprocess.c	/^Process_id QueryProcessState( pid, pb )$/
QueryProcessorUsage	queryusage.c	/^SystemCode QueryProcessorUsage( pid, usage, tusage/
ReadProcessState	readprocess.c	/^Process_id ReadProcessState( pid, state ) $/
SameTeam	sameteam.c	/^Process_id SameTeam( pid1, pid2 ) Process_id pid1,/
SetProcessPriority	priority.c	/^SystemCode SetProcessPriority(pid, priority, decay/
SetTeamPriority	setteamprio.c	/^short SetTeamPriority( pid, priority )$/
SetTeamSize	setteamsize.c	/^char *SetTeamSize( pid, size )$/
Suicide	create.c	/^Suicide()$/
TeamRoot	teamroot.c	/^TeamRoot( argc, argv )$/
ValidPid	validpid.c	/^unsigned ValidPid( pid ) ProcessId pid;$/
WriteProcessState	writeprocess.c	/^Process_id WriteProcessState( pid, state )$/
exit	exit.c	/^exit( status )$/
