F CHANGES.;1                        	CHANGES
F CURSES.C;1                        	curses.c
F HIT.C;1                           	hit.c
F INIT.C;1                          	init.c
F INVENTOR.C;1                      	inventory.c
F LEVEL.C;1                         	level.c
F MACHDEP.C;1                       	machdep.c
F MAIN.C;1                          	main.c
F MAKEFILE.;1                       	Makefile
F MESSAGE.C;1                       	message.c
F MONSTER.C;1                       	monster.c
F MOVE.C;1                          	move.c
L OBJ.;1                            	obj	/usr/cdrom_obj/games/roguessiadnuchessnmmon
F OBJECT.C;1                        	object.c
F PACK.C;1                          	pack.c
F PATHNAME.H;1                      	pathnames.h
F PLAY.C;1                          	play.c
F RANDOM.C;1                        	random.c
F RING.C;1                          	ring.c
F ROGUE.6;1                         	rogue.6
F ROGUE.H;1                         	rogue.h
F ROOM.C;1                          	room.c
F SAVE.C;1                          	save.c
F SCORE.C;1                         	score.c
F SPEC_HIT.C;1                      	spec_hit.c
F THROW.C;1                         	throw.c
F TRAP.C;1                          	trap.c
D USD.DOC                           	USD.doc
F USE.C;1                           	use.c
F ZAP.C;1                           	zap.c
