# -*- mode: snippet -*-
# name: Declare OnComponentBeginOverlap event handler
# key: udoncomponentbeginoverlap
# condition: (ue--yas-can-expand-p)
# --
UFUNCTION()
void HandleBegin${1:Component}Overlap(
	UPrimitiveComponent *OverlappedComponent,
	AActor              *OtherActor,
	UPrimitiveComponent *OtherComp,
	int32                OtherBodyIndex,
	bool                 bFromSweep,
	const FHitResult    &SweepResult);