17 March 2001

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Accessory's Name	: P/H-MG-001 Vulcan

Installation directory  : quake3/baseq3/

Author                  : James "HarlequiN" Taylor

Email Address           : HarlequiN - harlequin@planetquake.com
                         
Websites                : HarlequiN - http://www.planetquake.com/polycount/qbranch
             

Accessory's description	: Complete Machinegun replacement based on a combination of the Minigun's from Predator (the film) and Halo (the game).  almost everything on this model is new, here's the rundown:

New body model,
New Barrel model,
New Flash model,
New _Hand animation,
New Body skin,
New Barrel skin,
New Flash skins,
New Cartrige skin
New Tracer skin
Modified Bulletmark skin
New Ammobox decal and Icons
New Flash shader
New Firing Sounds (base by Sampo - tweak by me)
New Ricochet sounds (Two by Sampo, one by me)
Full LOD's

Other info : It's based on a kickass gun from a kickass movie.  If you liked my previous weapons (this is my third) then I guess you'll like this too. Weapon comes in at 502 polys (without flash and tags), this is fairly high for a weapon so I've added the LOD's to compensate. I may convert it to the Q3:TA Chaingun when I get Q3:TA. 


Additional Credits to   : Sampo for the base sound effects (tweaked by me)
                          id Software for the game
                          Sundance, Dukester and chiQ for Beta Testing it.
                          Shaders produced with Q3ASE

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* Construction *

Base                    : Original (from scratch)

Editor used             : Photoshop 6, Corel Texture 8, 3DSMax 3.1, Milkshape, Npherno's MD3 Compiler, Pop'N'Fresh, Polychop (Max plugin's).

Known Bugs              : There are some minor clipping issues with most models and some major ones with the odd one (Creech or Orb for example).  If this bothers you then remove the "machinegun.md3", "machinegun_1.md3", "machinegun_2.md3" and "machinegun_hand.md3" from the pak file.  This replaces the original MG body reducing the clipping to the Q3 default.  To remove the whole gun simply delete "wep2-ph-mg-001.pk3" from your baseq3 folder. 

Build  time    : 2 weeks on and off.


* How to use this accessory *


Simply copy the "wep2-ph-mg-001.pk3" file to the baseq3 folder (You'll find it where you installed q3). When you restart Q3A Your machinegun should have a bit more oomph!  - Note:  The power of the gun is the same, it just looks and sounds different)

Skins were designed to compliment my previous Shotgun Weapon - I may redo the Plasma one day to fit in with the style :)



* Copyright / Permissions *


QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software, Inc.

Feel free to modify the skins as you wish, but please contact me if you wish to release your edits.  Please do not redistribute in any other form than this zip file without my prior agreement.  No financial gane is to be made from this weapon under ANY circumstances.

Skin meshes will be made available on request.


