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Archons for the DooM Model by Tim "Chemical Burn" Saunders
www.planetquake.com/baneforge
chemicalburn@planetquake.com
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Tools: Photoshop 6.0, Q3ASE and Botstudio.
How to use: Dump all three .pk3's into /baseq3

Time:  Two weeks for the grayscale and about a day and a half between all the variations.
Skin: Original wiremeshes.
Credits: The folks at Q3W for their input and the folks at id Software for making this all possible.
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Included Files
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This readme (which should also be in each .pk3
bot-doom-archons.pk3
skin-doom-archons.pk3
skin-doom-team-archons.pk3

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Once again 512x512's for the meshes. I'm beginning to like doing them that way, rather than the 
stock 256x256's, just because they're easier to paint/detail. Most systems can handle it nowadays
anyway, so might as well take advantage.

This particular mesh started as a 'learner' in developing my painting style. While this 'looks'
like every other CB skin as far as theme goes, the way it was painted and technique was different.
Instead of blocking off sections of the wiremesh, I essentially just went in and started painting
like I was physically drawing it. So while I'm not really reinventing the wheel as far as what 
my theme is, I am taking a new approach on how it's painted.. Overall, I'm happy with the way this 
turned out, except for the boots. There's a 'sometimes' seem there, depending on how you turn the model.

There's also two more variations floating around that have yet to be released. One will be one I did
for Pappy-R that has flames painted on it and the other may or may not see the light of day, depending
if my 'guest' skinner (who will be painting up from my grayscale) has the time to color it out. The new
Pappy-R one will be released when Pappy kicks off an upcoming contest.  

Enjoy!

CB


Legal Stuff:

No. You cannot make your own skins off of my work. I will not under any circumstances
grant permission for that. For practice? Great. Feel free and leave it on your HDD.
Any sort of public use, including for clans is not acceptable. It may also not be 
distributed by any other means other than electronic, without specific written consent 
from me and NOT without this readme file. I can be contacted via e-mail at 
chemicalburn@planetquake.com 2001 all rights reserved.Quake III: Arena is a trademark 
of id Software, Inc. 

