Doom skins for QuakeIIIArena
================================================================
Accessory's Name	: Malice Skin for Doom Model
Installation directory  : quake3/baseq3/
Author                  : Kneecapt
Email Address           : Kneecapt@hotmail.com

Accessory's description	: 1 doom skin for Q3A 

Other info              : Nope

Additional Credits to   : <id Software, JASC>

================================================================
* Construction *
Base                    : Doom Red CTF skin
Editor used             : Paint Shop Pro 6 
Known Bugs              : None known
Build/Animation time    : 8 Hours


* How to use this accessory *
put the .PK3 in the baseq3 directory

* Copyright / Permissions *
quake3arena is a registered trademark of id Software, Inc.
Anyone can use these for whatever they wish, but if its for a commercial product or a mod
contact me first for permission (and so I can brag to my mates!)
I've tried something that I don't think that anyone has tried yet for this skin (I'm not 100% 
sure), but I've included two main body .tgas and created the .skin files to use different parts,
the main reason why I did this is because I wanted the skin to have different shoulder pads and 
arms so I could do diferent designs on each. The shoulder pads are adorned with a skull on one 
and a pentagram on the other. I wanted to do a tribal tatoo on one arm and a goats head on the 
other, but the goats came out looking like a spikey blob with one red eye, so each arm now has 
different (butquite similar) tribal (wavy line) tatoos. I applied a shader to the visor after 
realising that Id had one on the standard doom skins to give it a funky effect and it came out 
quite well, I alsoapplied it to the whole body at one point and it looked good but I obscured a 
lot of the detail so I removed it. There is a bot included, which uses xaeros weapon weights, 
so he's quite a challenge for whatever skill level you play at!


