Sep. 30. 1997

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Title                   : Dunsinane 
Filename                : dunctf1.bsp AKA xeno3.bsp
Author                  : George Myshlyayev AKA DieharD
Address           	: acer@rogers.wave.ca or t_jumpa@hotmail.com
Description             : Capture The Flag Level

Additional Credits to   : All the people at ID
			  Ben Morris, for Worldcraft
			  Dave Kirsch, for CTF 
			  
Special Thanks to	: NoVaCat <rhui@rogers.wave.ca>, Lucifer <lucipher@rogers.wave.ca>
                          7-17 <kingkong@uniserve.com>, IceBalde <lhui@sfu.ca>, 
                          Clan Battlehammer <www.gibbed.com/bh>, Vampire <vampire@igs.net>
                          strAteDge <scott.beuker@shaw.wave.ca>, if I left someone out
                          accept my apologies I appreciate you help. 
			  

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Play Information

Capture The Flag	: Yes
Waypoints		: No
Recomeded Nr. of Players: 16 vs 16 (even more, haven't tryed though) 
Single Player           : n/a
Deathmatch              : Propably
Cooperative             : n/a
Difficulty Settings     : n/a
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
CD Track		: 3

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Construction

Base                    : New level from scratch
Editor used             : Worldcraft 1.1a
Known Bugs              : You need to give Quake at least 9 megs of RAM to run the map, 
                          so use the following command lines:
                          For WinQuake: winquake -winmem 9 (or more)
                          For QuakeWorld: qwcl -heapsize 9000 (or more)
                           
Build Time              : To put all the time together, will add up to 2 weeks of nonstop work.
Texture WADs            : CTF3.wad, CTF4.wad, quake101.wad

Compile machine         :   P150 82mb ram
QBSP Time               :   20 minutes 38 seconds  (using wQBSP)
Light (-extra) Time     :   42 minutes 11 seconds  (using ArghLight)
VIS (-level 4) Time     :   2 hours 24 minutes  6 seconds  (using rVIS)
Total Time		:   3 hours 27 minutes 36 seconds  



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Additional Information

This is a large CTF level with two geometrically identical bases
connected in 3 different ways. One Pent in the middle of the level and 
2 quads close to each base.  And to spice things up 6 secret areas.
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Copyright and Permissions

This map can NOT be distributed whiout this readme.txt file

If the level is to be included on a CD-ROM or other profit-
making medium, including but not limited to "Public Domain"
collections or archives, the publisher / manufacturer must
notifie me for permission through above mentioned E-mail address.

I reserve the right to refuse permission for this level to
be distributed via any CD-ROM or other profit-making medium.

©1997 George Myshlyayev
