

# # # # # # # # # # # # # # qt_pre02 : Grendel's Keep # # # # # # # # # # # # # #


Title                  : Grendel's Keep

Date of release        : April 2010

Filenames              : qt_pre02.txt
                         qt_pre02.bsp
                                 
Author                 : distrans

Email address          : distrans@gmail.com

Homepage               : http://www.myspace.com/distransitive

Description            : Quake 1 Single Player Map, which should be played 
                         under the Travail Mission Pack.

Other maps by author   : q1sp = start & abab: abject abcess (100b1 comp)
                                pdbq_sp1: recurrent rumours (as palldjon) 
                                dis_cr8z: dismembered crates (100b3 - winner)
                                discoag2: usher recompiled (coag2 comp)
                                sm57_distrans: 5 Of 3 By Cloning
                                sm82: rubicondom (speed chainmap - SK on)
                                travail: start  - y va tan
                                         qte2m1 - tejido de cicatriz
                                         qte2m2 - voces extranas
                                         qte2m3 - punto de la infeccion
                                         qte2m4 - excision
                                         qtfin1 - hacia la fuente
                                dis_sp6: ruined nation

                         q1dm = travail: qtdm1 - malplatz
                                         qtdm2 - 16 of 8 then 1
                                         qtdm3 - Uberskank
				dis_dm4: City of Sin
				shrine: pro-Q3Tourney4 knockoff with !Phil

Single Player          : Yes. 

Cooperative            : Yes, 4 starts and level opens up to assist regrouping
                         after "death."

Deathmatch             : No.
                        
Difficulty Settings    : 70, 93, 110

Custom QC              : Travail Mission Pack required

Custom sounds          : As per Travail MP

Soundtrack             : The Travail Soundtrack can be downloaded from... 

           http://www.quaddicted.com/filebase/travail_soundtrack.zip

Base                   : Scratch, thematically follows the exit from Recurrent 
                         Rumours (briefly).

Editor(s) used         : Worldcraft 1.6 
                         TexMex 3.4
                         Gimp 2.2.1

Additional utils used  : Bengt Jardup is God [http://user.tninet.se/~xir870k/]

Textures               : Id, Zerstorer, Oblivion. A few modified by me.

Build Time             : Meh!

# # # # # # # # # # # # # #  B A C K G R O U N D  # # # # # # # # # # # # # # #

This level is set straight after your cleansing of the perverted place of
worship in pdbq_sp1 but prior to the Travail Mission. This place is even more 
thoroughly twisted to Azoth's basest purposes. You will discover what becomes 
(initially) of the undead bio-matter collected in Recurrent Rumours. Purified, 
processed, oxygenated, and finally pumped through teleporters on to who knows
where. Blood seems to drive Azoth's purpose: blood and souls, body and spirit.
Maybe this is a pivotal realm in his aweful web... 

You will be expected to do as you always do: stay alive - cleanse the structure
 - find an exit. We can't guarantee the exit in this realm will lead homeward, 
but it may help to unravel the mystery around this grisly collection. Whatever, 
the only way is forward...

# # # # # # # # # # # # #  I N S T R U C T I O N S  # # # # # # # # # # # # # #

Follow these:

1. EXTRACT the files to your '...quake/travail' folder, maintaining path 
   structure. The .bsp goes in your "maps" folder and the .tga files go in
   your "gfx/env" folder (you will need Travail already installed).
2. Run Quake with " -game travail +map qt_pre02" at the command line.
3. Then make console '~' command 'skill X' where X = 0,1,2,or 3
4. Then make console '~' command 'restart'
5. Play, then email me at distrans@gmail.com or post a comment on the release 
   thread at http://www.quakeone.com

This level has been run successfully in FitzQuake and GLQuake_bjp, but
I cannot guarantee that it will run successfully in any other engine.

Do not play this level in developer mode.

Blood is not transparent, lava is not transparent, slime is mostly not
transparent, almost all the water in or around any sort of man made structure
is not transparent, water in almost all rivers involving even minor human
interaction is not transparent...get it! None of the Travail levels involve
pristine mountain streams or white sanded Turkish beaches, ergo none of the
Travail levels were vised with transparent liquids. I will not speak for the
rest of the team, but I abhore the practice of re-vising levels with liquid
transparency. Please stop it...

# # # # # # # # # # # # # # # #  C R E D I T S  # # # # # # # # # # # # # # # #
                                   
Id for Quake
MickeyJ for TexMex
Metlslime for FitzQuake and the Oblivion textures; 

Testers: 
Jack 'scragbait' Meacher - one of the best! 
Trinca, JPL, baker
negke - 

# # # # # # # # # # # # # # # # #  L E G A L  # # # # # # # # # # # # # # # # #
                                 

This BSP may be distributed ONLY via the Internet. You are NOT authorized to 
put this BSP on any CD or distribute it in any other way without my permission,
and don't remove this .txt file from the .zip archive, please.

If you want to have a discussion about GPL feel free to email me, but don't jam
up level discussion threads with unreasoned emotive crap, thankyou.