Q4MAXXML 0.72 RC1 Documentation
(last change: 27.02.2006)
Author: Hannes "panni"
Tismer
Version: 0.72 Release Candidate 1
Purpose: Generation of general
player/clan stats for Q4MAX based matches
Contact: #fac.vae, #Q4MAX, hannes@tismer.com
Index
The basic purpose of q4maxXML was to parse-out
information given by match-statistics XML-files generated
by Q4MAX's
serversetting "sv_logXMLstats = 1". It contains a class-based substructure with
pretty self-explanatory
method- and variable/parameter-names, as well as a
mainly documented code.
It dumps the information of all XML-files inside various folders
with sv_logXMLstats' folder-layout, generates detailed
player- and
clan-information, statistics about accuracy of weapons and efficiency of
players, as well as award-information
and other small gimmicks.
By
using dump-files about every information it collects, the performance of the
script is very high and no database is needed.
It's written in PHP, while the
PHP-version installed on the webserver should be PHP >4.x.x
with appropriate session-settings.
An easy-to-use templating engine is included as well, further details in Templating section.
Currently the script is only working while being on the same
server like the Quake4-Server containing the Q4MAX folder
with mentioned
stat-files.
While q4maxXML was designed for the usage
of the Q4MAX-mod it is NOT to be used for any other mod or extension.
Because
of its modularity it can be extended and improved - all rights/licenses under GPL.
DON'T USE ANY OTHER SYMBOLS THAN "/" OR QUOTES. NO QUOTES IN VARIABLE-DATA!
Base-config: "config.ini"
Section [STATFOLDERS]:
Information:
A folder variable isn't fixed
to any name. It must contain a relative or absolute path to
the Q4MAX /stats folder.
If the section has more than one folder specified
the system will merge all stats found in those folders.
Currently a folder
variable can ONLY contain relative or absolute paths (even symlinks) of the same
server.
No external links are supported.
The given folders have to be in
Q4MAX-stat-style, like "../q4max/stats", containing the following
structure:
/yearname/monthname/dayname/*.xml
Please make sure the
folder variables don't end with a "/".
Values:
folderX =
"/path/to/q4max/stats/folder"
Example:
folder1 =
"../../q4max/stats"
folder2 = "/an/absolute/path"
Section [GENERAL]:
Information:
This section contains general
settings for output and stat-generation.
Values:
reparse_stats = NUMERIC_VALUE
-
Default: 120
This is the internal value for a full timestamp-based reparse of
all collected stats, in seconds. It will reinclude all previously
parsed
information of the internal "parsed.ini", with looking for new,
unprocessed XML files.
skip_awards = "award-name-list, seperated, by,
commas"
- Default: empty
This list contains award-names not to be
shown/processed by the engine; mainly bug-based setting, normally not to be
used.
To-be-used award-names can be found by looking for the image-names in
the "/img/awards" subfolder.
skip_weapons = "weapon-name-list, separated, by,
commas"
- Default: "Dark Matter Gun"
Look at "skip_awards" for
information.
top_count = NUMERIC_VALUE
- Default: 10
This
setting determines how many players and clans are to be shown in the
"Top-XX-Players/Clans"-Section in q4maxXML's
generated
output.
dump_stats = 0/1
- Default: 1
By
setting dump_stats to 1 the system will dump all collected statistics into the
internal "parsed.ini" which improves
the script's loadtime by the factor of
10. This setting is defaulted to 1 and highly recommended.
Examples:
reparse_stats = 120
skip_awards =
"holy_shit, impressive"
skip_weapons = "Dark Matter Gun,
Railgun"
top_count = 10
dump_stats = 1
All files included in q4maxXML's package are to
be placed inside a folder accessible by HTTP.
After configuring the system
(have a look at the config-section)
please make sure that the user's rights are high
enough to be able to create
files in q4maxXML's folder. An other option is to create a
blank file named "parsed.ini" with
chmod 777.
With having set-up the system like described above you should be able to immediately access "http://your.server.or.ip/q4maxXMLfolder/" or alternatively "http://your.server.or.ip/q4maxXMLfolder/index.php"
The whole script can work as a standalone OR included version.
It uses an own session-infiltrating technique to
work with clanpage-CMS's.
Basic Page (no parameters given):
"Top X Players | Top X Clans" ?detail=X /
?clandetail=X:
- Switchable list of
players/clans, ordered descending by player-efficiency or average-
player-efficiency. By clicking
the non-active option the list will be
refreshed to clan or player-view. Clan and nicknames are clickable for
further
information and stats.
"Force reparse of all data"
?reparse:
Reparses a previously dumped "parsed.ini" file
containing detailed stats about players and/or clans. This option is
triggered
automatically and periodically by the system. Its update-interval
is determined by the config-setting "reparse_stats".
If newer undumped XML stat-files are available
in given stat-folders they will be collected and added to previously
collected
data of "parsed.ini".
"Kill all dumped stats" ?killall:
Removes the previously created "parsed.ini" and regathers all
available XML files. This option should only be used when
experiencing a bug
or when the stat-folder setting has been changed. This option may consume a very
high loadtime
depending on the XML-filecount in specified stat-folders. To
prevent a high HDD-overhead and/or CPU-load, don't make this
option clickable
for public.
Player-Information (?detail=X):
Basic
Information
"Name" - holding the player's
nickname
"Clan" - holding the player's last used
clantag
"GuID" - quake4-internal stat-guid, set by quake4 itself - used for
identifying users on the server
"Kills" - summarized kills
"Deaths" -
summarized deaths
"Suicides" - summarized suicides
"Score" -
quake4-internal score value (should be kills - suicides - teamkills)
"Damage
given" - summarized damage given to enemies
"Damage recieved" - summarized
damage taken by enemies (should include teamdamage)
"Best weapon" - weapon
with the best average accuracy
"Most played map" - map which was played most
often by the player
"Best map" - map with highest average efficiency of
player
"Awards earned" - count of all ingame and endgame-awards earned by the
player
"Player efficiency" - efficiency value determined by overall
kill/death stats
"Overall efficiency" - player efficiency together with
average weapon accuracy
"Nick History" - history of all alternative nicks
used by the player
"Clantag History" - history of all previously used
alternative clantags
"Internal plID" - hash of GuID, internal value
Weapon Information
Detailed
information about every previously used weapon, including kills, hits and
accuracy.
Awards Information
List of
all ingame and endgame awards earned, together with the count.
Map Information
List of all
maps played by the player, including a play-counter, score, deaths and a
per-map-efficiency value.
Clan-Information (?clandetail=X):
Basic Information
"Name" -
holding the clanname
"Members" - count of all recorded members of the
clan
"Team stats" - show recorded win/loss-summary of all played
team-matches
"Kills" - all kills of all recorded clan-members
"Deaths" -
all deaths of all recorded clan-members
"Suicides" - all suicides of all
recorded clan-members
"Damage given" - summarized damage-given value of all
clan-members
"Damage recieved" - summarized damage-taken value of all
clan-members
"Best weapon" - clan-averaged weapon with highest per-player
accuracy
"Best map" - clan-averaged map with highest per-player
efficiency
Player Information
List of
all clanmembers with basic information like best weapon, overall and kill/death
efficiency, kills and deaths.
Footer-Details:
The footer of
a q4maxXML-page contains detailed information about the
script's recent behaviour:
"Script loaded in
0.xxxxxs, dumped, realtime using q4maxXML 0.xx
XX"
- This information show us the
basic loadtime of the script, along with the word "dumped", which means that the
data
shown has not been taken out of the user's session-space but was
"realtime" parsed out of "parsed.ini". If there have
been any changes to the
stat-folder's data (e.g. new XML files found or new date-folders created) this
phrase also
implements, that new data may have been parsed out of new XML
files.
-> second fast load-behaviour
"Script loaded in
0.0xxxxs, dump cached, reparsing in xxxs using q4maxXML
0.xx XX "
- This phrase gives us the info that no locally-saved
file has been processed - all data has been taken out of the
user's
session-space. "Reparsing in xxxs" holds the value in seconds for the
time the next reparse of "parsed.ini" will occur,
as well as a
filesystem-check will be done to gather new XML files.
-> fastest
load-behaviour
"Script loaded in x.xxxxxs, realtime, for
xx XML files using q4maxXML 0.xx XX"
- As you can see this phrase doesn't contain "dump" anywhere but
"realtime" as well as a XML-filecount. This ONLY happens
after a "?killall"
has been processed - e.g. if the user clicks on "Kill all dumped stats". The
system has deleted "parsed.ini"
completely and regathered all
stat-information out of all existing XML-files.
-> slowest load-behaviour,
with a XML-filecount over 250 it may take a while to compute the stats
As described beforehands q4maxXML uses three
different types of content-handling. The fastest one uses data stored in
the
user's session-space for the page-output. This mode is the fastest of all three.
The second fastest mode is the dumper-
mode which doesn't use the user's
session-space at all, but information out of "parsed.ini", containing previously
dumped
data. If new XML files found, that are unprocessed in "parsed.ini" it
will gather all new informations and merge them up with
the dumped
ones.
The slowest mode is a debug-one. It's forked by the parameter
"?killall", which deletes the "parsed.ini" and reparses all
information
inside all configured stat-folders. This can take up a hell of loadtime and
should only be used and being made
available to admins.
The basic data-lifecycle is:
- page request
1. collect
data out of XML files
2. summarize and average information about players and
clans
3. dump collected data into "parsed.ini"
4. temporarily store
collected data into user's session-space for page-browsing, until next reparse
is done
- next page request (without reparse)
1. output data carried
by user's session-space
- next page request (with reparse)
1. get summarized data out
of "parsed.ini", as well as XML-dump-stat informations
2. search for new XML
files based on [PREVPARSED]-section in "parsed.ini"
(3.) if needed, parse
collected XML files into local class-instances
(4.) if new data has been
collected, resave "parsed.ini"
5. temporarily store collected data into
user's session-space for page-browsing, until next reparse is done
Basically the dumper function for "parsed.ini" only is 4 times
slower than the internal cached session-space,
but more than 20 times faster
than realtime-parsing of all XML files.
A realtime-parse of thirty found XML files takes about
0,25seconds on a 2,4ghz Pentium 4 Prescott with 1024MB of RAM.
A dumped-parse
using "parsed.ini" takes about 0,0208seconds for the dumped data of thirty XML
files inside.
The fastest mode which is mainly used when browsing
q4maxXML only takes about 0,005seconds for a session-dump
with
high award-, weapon- and map-count.
Without the need of any database-engines q4maxXML is one of the fastest stat-parsers available.
Additionally the whole q4maxXML output
can be customized by editing the template-files located in the
"/template"-directory.
"index.tpl" holds the basic layout of the page-output;
all files ending with "basic" are static pages with basic information
for the
requested section (e.g. "clan_details_basic.tpl" holds the basic layout for the
"?clandetail=X" parameter).
All files ending with "repeat" are files
containing sub-HTML table-structures for repeated, dynamic output like "Weapon
Information"
of the parameter "?detail=X".
Every important HTML tag
has been shipped with a class-name, defined in "index.css".
Currently known bugs using an appropriate
configuration:
- gauntlet stats don't get counted, sv_logXMLstats
issue
Bug-Reports go to panni (#fac.vae, #q4max, hannes@tismer.com)
Planned changes/updates for upcoming versions:
- detailed match-based statistics
-
the ability to select which one of the specified stat-folders should be used for
output (dynamically) - whereas currently
all stats found in multiple
stat-folders are supermerged
- partly rewrite of some internal class-methods
that currently include some XML- and bugbased hacks
- IRC-Bot for
live-stats
- support for distant www-stat folders
not on the same machine as the system is
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