       _____ _    _ _______      _____ _____      _______        __   __
|        |    \  /  |______        |     |        |______ |        \_/
|_____ __|__   \/   |______      __|__ __|__      |       |_____    |

                         Quake III Trickjumping
                              July 14 2007

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Featuring:	   Rob "Nihilanth" Bryson
		   Shayne "oTis" Tremblay

Assembled by:	   Frans Karel "Wussie" Kasper

Format:		   Ludicrous Quality - 3,792MB
			 1,920x800
			 30fps
			 Fixed I/P-Quantizer 2, no B-frames
			 Xvid-1.1.2-01112006
		   Ultra Quality - 944MB
			 1,920x800
			 30fps
			 8,000Kbps
			 Xvid-1.1.2-01112006
		   Normal Quality - 621MB
			 1,280x534
			 30fps
			 5,000Kbps
			 Xvid-1.1.2-01112006
		   Otee Quality - 460MB
			 854x356
			 30fps
			 3,500Kbps
			 Xvid-1.1.2-01112006

Duration:	   15:02

Realized with:	   After Effects 7.0 Professional  Adobe Systems Inc.
		   Defrag  the Defrag team
		   Photoshop CS2  Adobe Systems Inc.
		   Quake 3 Moviemaker's Edition  CaNaBiS, HMage, & auri
		   Quake III Arena  Id Software, Inc.
		   Vegas 7 +DVD  Sony Pictures Digital Inc.
		   VirtualDub  Avery Lee
		   Xvid  Xvid Solutions & Koepi

Audio Tracks:	   --- 1) Wussie
		   Conjure One
		   "Into the Escape"
		   Extraordinary Ways  10

		   Clint Mansell
		   "Death is a Disease"
		   The Fountain  05

		   Jeremy Soule
		   "Watchman's Ease"
		   The Elder Scrolls IV: Oblivion  12

		   Conjure One
		   "Pilgrimage"
		   Extraordinary Ways  03

		   Above & Beyond
		   "In the Past"
		   Tri-State  08

		   --- 2) oTis
		   Immediate Music
		   "Ultimatum"
		   Themes for Orchestra & Choir #1 Disc 1  16

		   Immediate Music
		   "Redrum"
		   Action/Drama #2  17

		   Clint Mansell
		   "Fight in Asselar"
		   Sahara  13

		   Clint Mansell
		   "Olduvai / Facing Demons"
		   Doom  03

		   Immediate Music
		   "Let It Burn!"
		   Action/Drama #1  35

		   Tom Middleton Presents AMBA
		   "Margherita"
		   Fabric 26: Global Communication  22

Thanks To:	   Geoff "som" Brussel  testing & internal feedback
		   Jon "Hooker" Hooker  inspiration
		   Sean "own-age" Kuehnel  development web space
		   Shaolin Productions  internal feedback
		   our hosts  generosity

----------

Program:

)Chapter one 
1.  oTis_ospdm12_elevator
2.  rob_csu1a_1x-1x-2x-2x-invert-again
3.  oTis_q3ctf4_strafed
4.  nih_17++_1x-2x-3x
5.  rob-otis_cos1beta7a_traversed
    oTis_Nihilanth_cos1_beta7a_traversed
6.  oTis_charon3dm4_mover
7.  nih_q3dm17_3x-strafe
8.  oTis_thephhortress_skim
9.  nih_17++_tough-strafe
10. oTis_q3w3_continuous
11. nih_q3dm19_hob-1x-1x-2x-2
12. oTis_q3wcp16_water-slant

)Chapter two 
1.  rob-otis_charon3dm12_grand-canyon-jumped(2)
    oTis_Nihilanth_charon3dm12_copyright
2.  nih_freestyle88_hob-3x-1x-2x-invert
3.  oTis_opc2_timing
4.  rob_17++_hob-ramp-1x-2x(3)
5.  oTis_q3dm12_neato
6.  nih_q3dm17_mitsu-1x-3x-1x-3x
7.  oTis_q3wcp5_technicality
8.  rob-otis_somethingelse_rob-cannot-pad-1x
    oTis_Nihilanth_somethingelse_robs-fault
9.  rob_cos1beta7b_hob-2x-1x-2x-to-ceiling
10. oTis_q3dm17_haunted
11. nih_csu1a_2-teles-pad-1x-3x

)Chapter three 
1.  oTis_charon3dm12_antenna
2.  rob_17++_giant-trail(5)
3.  oTis_cos1_beta7a_inverty
4.  nih_something_insane-4x-skull
5.  rob-otis_bunnyfs2_rob-cannot-vob-1x
    oTis_Nihilanth_somethingelse_robs-fault
6.  oTis_q3dm15_1-man-team-trick
7.  nih_freestyle88_ramp-1x-1x-1x-2x-invert
8.  oTis_q3wcp9_base
9.  nih_q3dm19_hob-3x
10. oTis_thephhortress_slant

)Chapter four 
1.  rob_ospdm9_otee-inconsistency-run
2.  oTis_ospdm6_blind
3.  rob_freestyle88_tough-plasma
4.  oTis_thephhortress_run

)Chapter five 
1.  rob_q3dm17_pure-luck
2.  oTis_charon3dm12_effyou
3.  rob_q3dm18_blind-rox-again(2)
4.  oTis_q3ctf2_stretched
5.  rob-otis_csu1a_to-the-top(2)
    oTis_Nihilanth_csu1_a_upper
6.  rob_opc2_quadrouple-ob-2x-invert
7.  oTis_q3wcp14_middle
8.  rob_17++_ramp-1x-2x-2x-invert

----------

Maps used:

 17++		   The Even Longer Yard (Anticamper)
 bunny_fs2	   jump on wcp23
 charon3dm4	   Mu.innellim
 charon3dm12	   stir fried rockss attack
 cos1_beta7a
 cos1_beta7b
 csu1_a	   (:. cSu .:)
 freestyle_88	   Freestyle the world
 opc2		   b3nt's Total Fitness
 ospdm6	   Suicide
 ospdm9	   Anticipating Oblivion
 ospdm12	   Deschutes
 q3ctf2	   Troubled Waters
 q3ctf4	   Space CTF
 q3dm12	   The Dredwerkz
 q3dm15	   Demon Keep
 q3dm17	   The Longest Yard
 q3dm18	   Space Chamber
 q3dm19	   Apocalypse Void
 q3w3		   Finnegans Revenge
 q3wcp5	   Shinning Forces - 3W
 q3wcp9	   Spider Crossings
 q3wcp14	   Camper Crossings
 q3wcp16	   Coral CTF
 something	   Something to keep me busy
 somethingelse	   Something else to keep me busy
 thephhortress	   ThePHHortress

----------

Live II Fly

First, a sincere thanks to those who helped realize our project!
Your efforts are greatly appreciated; this would not be what it has
become without you.

Let there be no doubt that the feel of this movie was inclined more
toward a showcasing of content than a cinematic experience.  You are
encouraged to check out the included demos!

Quake III settings used were

VQ3 Physics (Quake III default)
/g_synchronousClients 1
/pmove_fixed 0
/sv_fps 125

with no deviation from the default timescale value (1.0) and no macros
other than the "industry standard" rocket jump bind:

/+moveup;+attack

This is the essence of pure freestyle trickjumping.  It is the result
of tens of thousands of attempts, countless hours-long sessions, and
over four years of experience in the field.

There is no trickery nor confusion here; we do not feel the need to
play around with or mislead our viewers.  It is with great distress
that I come to the realization that the place for pure freestyle is
subsiding in favor of methods such as timescale manipulation and the
use of complicated macros.

The possibilities are endless with the use of these elements and
exploration takes a whole new outlook, but I can't help but feel that
the passion being put forth isn't nearly what the purist perspective
yields.  In this sense, the horizons are being broadened, but the
artform itself is consequently suffering.  It doesn't help matters that
there are those out there who find personal gain in the deception of
others. Remember that what you see and what you hear is not always the
reality of things.

Finally, thank you for taking the time to download, and I hope you
enjoy(ed) the production!

Rob

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Questions?  Comments?  Criticism?  They're more than welcome!

irc.enterthegame.com - #Tricking_iT