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** Urban Terror beta 2.6 **
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This is the readme file for release 2.6(beta) of Urban Terror.  
Please refer to http://www.urbanterror.net/ for details.

Legal stuff
===========
The makers of Urban Terror accept no responsibility for any damage or injuries resulting
from use of this software.  You download and install this software at your own risk.

Urban Terror is distributed free over the Internet and is covered by Id Software's 
Quake 3 modifications licence.  It must not be sold (in any form) or distributed on 
physical media unless with permission from Id Software.

Anyone wishing to re-use any of the media (maps, sounds, 2D or 3D art, etc) from 
Urban Terror should contact Silicon Ice Development at 
http://www.planetquake.com/siliconice.


Installation
============
If you are upgrading from Beta 2.5:
Extract pak6.pk3 your quake/q3ut2 folder.  

If you have not installed Urban Terror:
Extract pak0.pk3 thru pak6.pk3 to your quake/q3ut2 folder.


Quick Note
==========

	Thanks to Apoxol, who did an amazing amount of work on betas 
	2.0-2.3 and continues to provide sage advice from his cushy 
	new job with Ravensoft.

	Beta 2.6 welcomes a new coder to the team: Density, who has provided
	TwentySeven a considerable amount of assistance through this development
	cycle. 


Features:
	Newly update team player skins
	Replaced M4 with the ZM LR300ML
	Kalashnikov AK-103 added
	New UMP45 model
	Implemented mini-map now displays players, flags and radio calls
	included cg_mapsize
	included cg_mapalpha
	included cg_maparrowscale
	included map arrowalpha
	included cg_mappos
	ut_metro added
	ut_mines added
	ut_twinlakes added
	ut_turnpike added
	ut_reykjavik added
	new shake effect when grenades explode
	hold insta-arm HEs too long for a good time
	added slap and bigtext commands for server admins
	added cg_SpectatorShoutcaster
	added "headshot" with select weapons
	/com_blood now toggles gore effects
	

Modifications:
	Team Survivor code completely rewritten
	/matchready added for teams to "warm up"
	/g_casualtieswins rule add
	improved helmet
	all weapons tweaked
	increased Movement pen for PSG
	new UMP45 skin
	new G36 skin
	new Beretta skin
	new knife skin
	new SPAS skin
	updated SR-8 model
	ut_riyadh updated
	ut_docks updated
	ut_uptown updated
	user interface changes
	callvote now includes matchready, matchstart
	callvote to turn friendlyfire on/off
	ability to kick bots from botmenu
	added the AK to the primary weapon menu
	flash grenade less intense when looking away
	grenades no longer disappear when thrown through doors
	rotating door code improved, players don't stick
	ARIES hit detection values changed
	precipitation on terrain added (snow and rain)
	updated sounds
	rewritten netcode
	added $crosshair function
	increased boot detection
	sv_fps limited to 20
	max_packets limited to 42
	callvote now includes 'matchready'
	added SID logo (ROQ) to replace id logo
	
Bug Fixes:	
	reduced the movement penalty
	Improved knife hit detection
	Fixed flickering bodies in FTL mode
	Fixed bug with Spas where it fired pellets behind a player
	bug with changing teams while dead in CTF/TDM/CAH modes resulting in black screen.
	warmuptime/g_survivourrounddelay code
	Nades through floors
	bug with blood Particles
	corpses fading too long
	Fixed FTL leader code
	g_followForced 1 only applies to Ghosts now (not spectators)
	fixed incorrect zoomed crosshair in ghost/spectator mode
	exploding monkey no longer throws shit
	made blue minimap icon darker
	fixed minimap
	callvotes win system fixed
	fixed losing of Hud and weapon in spectator mode when following someone
	Now displaying more correct pings in ghost mode/follow mode
	fixed non clearing of clientside entities between TS/FTL
	fixed CTF game.log logging

Known Issues:
	no logging for CAH game mode
	spawns still need a little more work
	$gametime not working in TS/FTL
	blood particles give a a small fps hit
	
Misc Notes
==========
	Even with eight months of recoding, tweaking, modifying and testing, there
	will be times gamers encounter bugs and problems, with Urban Terror,
	Quake 3 or PunkBuster related. We are not perfect, but we are dedicated
	to our software and have made every attempt to fix the problems as they
	presented themselves during the development cycle.

	If you happen to have unfortunate luck and run into problems, take the
	time to check the manual, FAQ and forums, before dropping the F-bomb on
	the development team. We are here to support and assist the community
	through their problems and have been since Beta 1. We are usually around
	the forums and IRC on a regular basis if you have problems. The community
	is very good when it comes to assisting gamers in the problems they 
	encounter.

	Last but not least, remember to have fun and enjoy playing Urban Terror.
	The development team enjoys working on Urban Terror and supporting the
	community. We are all friendly and enjoy the support gamers continue
	to give us. So, enjoy Beta 2.6 and thank you for your continued support.

	-Oswald