//bomb 3.0 setup script

seta BOMBsetup "vstr BOMB1"
seta BOMB1 "ut_echo BOMB Step 1/26: Timelimit set to 0; rcon timelimit 0; set BOMBsetup vstr BOMB2"
seta BOMB2 "ut_echo BOMB Step 2/26: Fraglimit set to 0; rcon fraglimit 0; set BOMBsetup vstr BOMB3"
seta BOMB3 "ut_echo BOMB Step 3/26: Disables warmup; rcon g_dowarmup 0; set BOMBsetup vstr BOMB4"
seta BOMB4 "ut_echo BOMB Step 4/26: g_followStrict set to 1; rcon g_followStrict 1; set BOMBsetup vstr BOMB5"
seta BOMB5 "ut_echo BOMB Step 5/26: g_matchMode set to 1; rcon g_matchMode 1; set BOMBsetup vstr BOMB6"
seta BOMB6 "ut_echo BOMB Step 6/26: g_friendlyfire set to 2; rcon g_friendlyfire 2; set BOMBsetup vstr BOMB7"
seta BOMB7 "ut_echo BOMB Step 7/26: g_maintainteam set to 1; rcon g_maintainteam 1; set BOMBsetup vstr BOMB8"
seta BOMB8 "ut_echo BOMB Step 8/26: g_teamforcebalance set to 0; rcon g_teamforcebalance 0; set BOMBsetup vstr BOMB9"
seta BOMB9 "ut_echo BOMB Step 9/26: g_teamautojoin set to 0; rcon g_teamautojoin 0; set BOMBsetup vstr BOMB10"
seta BOMB10 "ut_echo BOMB Step 10/26: g_pauseLength set to 240; rcon g_pauseLength 240; set BOMBsetup vstr BOMB11"
seta BOMB11 "ut_echo BOMB Step 11/26: capturelimit set to 0; rcon capturelimit 0; set BOMBsetup vstr BOMB12"
seta BOMB12 "ut_echo BOMB Step 12/26: Flood Protect set to 0; rcon sv_floodprotect 0; set BOMBsetup vstr BOMB13"
seta BOMB13 "ut_echo BOMB Step 13/26: g_bombdefusetime set to 10; rcon g_bombdefusetime 10; set BOMBsetup vstr BOMB14"
seta BOMB14 "ut_echo BOMB Step 14/26: g_bombexplodetime set to 45; rcon g_bombexplodetime 45; set BOMBsetup vstr BOMB15"
seta BOMB15 "ut_echo BOMB Step 15/26: g_survivorroundtime set to 2; rcon g_survivorroundtime 2; set BOMBsetup vstr BOMB16"
seta BOMB16 "ut_echo BOMB Step 16/26: pb_sv_enable set to 1; rcon pb_sv_enable; set BOMBsetup vstr BOMB17"
seta BOMB17 "ut_echo BOMB Step 17/26: g_suddendeath set to 1; rcon g_suddendeath 1; set BOMBsetup vstr BOMB18"
seta BOMB18 "ut_echo BOMB Step 18/26: g_respawnProtection set to 0; rcon g_respawnProtection 0; set BOMBsetup vstr BOMB19"
seta BOMB19 "ut_echo BOMB Step 19/26: g_survivorrule set to 0; rcon g_survivorrule 0; set BOMBsetup vstr BOMB20"
seta BOMB20 "ut_echo BOMB Step 20/26: g_timeouts set to 3; rcon g_timeouts 3; set BOMBsetup vstr BOMB21"
seta BOMB21 "ut_echo BOMB Step 21/26: g_timeoutLength set to 240; rcon g_timeoutLength 240; set BOMBsetup vstr BOMB22"
seta BOMB22 "ut_echo BOMB Step 22/26: g_inactivity set to 0; rcon g_inactivity 0; set BOMBsetup vstr BOMB23"
seta BOMB23 "ut_echo BOMB Step 23/26: g_swaproles set to 1; rcon g_swaproles 1; set BOMBsetup vstr BOMB24"
seta BOMB24 "ut_echo BOMB Step 24/26: g_antiwarp set to 1; rcon g_antiwarp 1; set BOMBsetup vstr BOMB25"
seta BOMB25 "ut_echo BOMB Step 25/26: g_antiwarpTol set to 50; rcon g_antiwarpTol 50; set BOMBsetup vstr BOMB26"
seta BOMB26 "ut_echo BOMB Step 26/26: Gametype set to 8 (BOMB); rcon g_gametype 8;ut_echo BOMB server setup finished; set BOMBsetup vstr BOMB1"
bind "g" "vstr BOMBsetup"
