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* Urban Terror Level * 
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Title			: Casa
Filename		: ut_casa.bsp
Author			: SweetnutZ (mercjohns@hotmail.com)
Updated by		: DickDastardly (mikejsteven@hotmail.com)
			: BladeKiller (maureen_yost@telus.net) 
Date			: 07/28/01, 08/22/03 and 03/28/2004
Homepage URL		: http://www.twisted-strand.com/mercer


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* Level Description *
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A dusty Spanish town sets the tone for European urban combat.  Tight alleys and
open areas merge in this small fast-paced map.  Just don't try to get on the roofs.
It's a waste of time :)


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Single Player		: Yes (bots)
Gamemodes		: FFA, TDM, TS, C&H, FTL, CTF & BOMB
Suggested player load	: 2 to 16
New Textures		: Yes (99% my own)
New Sounds		: Yes


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* Construction *
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Mapobjects used		: lamp.md3, by Meaty
                          shrubbery.md3 by Lunaran
                          defcon_tree by Defcon
			  flowerbushlx1p5.md3 by Dick Dastardly
			  sn_fueltank2.MD3 by Sweetnutz
			  Bofors AT-4 & Crate by Bearded Monkey
Editor used		: q3radiant 202/GTK Radiant
Compiler used		: Q3map2 by the mighty Ydnar
Skybox			: Created by Dick Dastardly using the excellent Terragen
			  http://www.planetside.co.uk/terragen/



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* OTHER LEVELS BY THE AUTHORS *
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Sweetnutz		: Siberia
Dick Dastardly		: Nimrod, Golgotha/Golgotha2 & Campus


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* CREDITS *
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Major credit to all of the various texture resource site that I created my textures from.
All of my textures were created from photosource, found at a variety of locations, then
made to tile and etc.  Some textures were combined, merged, yadda yadda.  Since I can't
remember exactly where I got all my textures, I will reference the sites I *know* I visited.


Thanks to the following sites/authors:
http://art.net/~jeremy/photo/public_texture/index.html
http://www.shaderlab.com
http://www.saturn-online.de/~cosmo/mats.htm
http://textures.forrest.cz/
http://digital-eel.com/surface/files.htm
http://wadfather.game-edit.com/
http://www.levelediting.de/index.php3?site=texturestudio.inc
http://eye.box.sk/tex.php3?infile=textures/index
http://monkeyism.no-ip.com  (Bearded Monkey & Doug Parker)


Thanks to Meaty, Lunaran, Defcon & Bearded Monkey for the use of their great map models.

Tons of thanks to WetWired, Battlecow, Tub, Nrgizer and BBQ (the other SID mappers)
for their valuable experience in helping me learn to map.  I'd be lost without you
guys.

I would also like to thank DaveJ, GlenC and Narby for their very inspiring
CounterStrike maps, (dust, italy, inferno).

Dick Dastardly would like to thank:
-Qster for his blagging skills,
-Bladekiller & RabidCow for their patience compiling endless builds for me on their speedy monster PCs,
-The SID QA team for all the hours they put in testing and writing bug reports,
-Ydnar for all the great work he's done on q3map2,
-And last, but not least, Sweetnutz for allowing me to fiddle with his baby :)

BladeKiller would like to thank: 
-SweetNutz for making such a wonderful map and being a great team mate whom I miss very much. Lucky beast getting to work on Q4.
-Dick Dastardly for the inspiration that led to the "Orchard" addition and for all the flowers.
-Lt1 for the sundial model.
-QA for all their help testing and finding me lots of bugs to keep me working on the map for a lot longer than I planned. 
-Finally to SID for all their support and friendship.


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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it and this text file is
included. This level is designed for the Quake 3 Total Conversion "Urban Terror"
and is not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.