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* Urban Terror Level *
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Title			: [RIYADH]
Filename		: [ut_riyadh.bsp]
Author			: [skell Lve / .EXE / dotEXE]
Date			: [6. march 2002]
E-mail address		: [a@studmed.com]
Homepage URL		: [www.studmed.com]


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* Level Description *
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[Arabian desert terrain map with two bases]


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Single Player		: [Yes]
Gamemodes		: [FFA, TDM, TS, CTF]
Suggested player load	: [Wide range]
New Textures		: [Yes - THANKS [SID]SWEETNUTZ!!]
New Sounds		: [Yes - THANKS [SID]Bar-B-Q!!]


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* Construction *
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Map Base		: [None]
Prefabs used		: [None]
Mapobjects used		: [Palmtree - THANKS [SID]CRAZYBUTCHER]
Editor used		: [GTKRadiant 1.2.4]
Other utilities used	: [EasyGen, Photoshop, YDNAR's Q3MAP]
Known Bugs		: [Crappy GFX-cards = VIS problems with the terrain]
Compile machine		: [AMD 1,4 GHz / 512 MB]
Compile time		: [5 minutes]
Total Brushes		: [3849]
DM spawns		: [Many]
TP spawns		: [Many]
Locations		: [13]


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* OTHER LEVELS BY THE AUTHOR *
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: [101 REYKJAVIK] made for Urban Terror 1.27 (Original Version)
: [RIYADH] made for Urban Terror 2.3 (Original Version)
: [101 REYKJAVIK] made for Urban Terror 3.0 (TOTAL REDESIGN)
: [RIYADH] made for Urban Terror 3.0 (TOTAL REDESIGN)


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* CREDITS *
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[ID, SID, SweetnutZ, BBQ, LwZ-Clan, PIT-Clan, Gleam, and Ydnar get special thanks, 
also the Urban Terror community and Q3W Level Editing community, and Mighty Pete 
who made the kickass skybox Bad Omen and allowed me to edit it a little. Finally
Todd Gantzler made the palm textures, but we redesigned the palm model to reduce
polycount to compensate for already high r_speeds]

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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.