NIMROD BY MIKE "DICKDASTARDLY" STEVEN
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BACKGROUND
==========

-This map is very loosely based on the storming of the Iranian Embassy by the SAS in 1980 (an operation codenamed Nimrod), although the action here takes place in a hotel rather than an embassy. All gametypes are supported, with a maximum of 20 players.


GAMEPLAY TIPS
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-To begin rappelling, face the helicopter/wall and hit your back key.

-Killer dogs patrol the hotel grounds -I wouldn't go out there if I was you.

-All the single wooden doors in the map are fakes (i.e. won't open) apart from the two in the ballroom and the one with the green light which leads into bedroom 201 (SW2). From there you can open the french window onto the small balconies, jump across them and re-enter the building through the french window by the Southwest stairs.

-Because the minimap is of limited use in a level like this (only properly showing the middle floor), I've added info in the location tags to give you an idea whereabouts in the building a radio message comes from e.g. "Kitchen NW2" indicates the speaker is on the North West side of the second floor whereas "Office C3" would indicate they are in the Centre of the third floor.


THANKS TO:
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-Lt1, the human model producing factory for his great models, some of which he made in less time than in takes me to fire up G-max
-All of Silicon Ice Development for making the game I love and letting me help
-Id Software for a great 3D engine
-The SID QA team for all the hours they put in testing and writing bug reports
-All involved with making GTK Radiant, particularly Ydnar for his great work on q3map2
-Bladekiller & RabidCow for their patience compiling endless builds for me on their speedy monster PCs
-And last, but not least, Qster for heroic blagging


CREDITS
=======

Design, mapping, texturing & sounds by DickDastardly (www.mikesteven.pwp.blueyonder.co.uk)


Models:
-Tall thin trees, sofas, restaurant chairs, easy chairs, anenomae and all flowers & bushes by DickDastardly
-Roulette tables, patterned bar stools, beer-taps, set of bottles in the bar, piano, kitchen models, nukes, ashtrays, some of the barrels, broom, dolly, fans, gas-mains, most of the gym stuff, vases & light fittings by Lt1. Check out more of his great models at www.lt1productions.com/utops.php
-Blueish computer set, antique desk & laptop by Bearded Monkey. More great models and textures at http://monkeyism.no-ip.com
-Dragon Statues and individual bottles by Devlin. Check out his cool maps ut_japangarden, ut_freiburg and (my favourite) ut_chicago.
-Oak Tree by Grim Reaper
-White computer set and Blackhawk helicopter by SID

Textures:
-DickDastardly
-The Max Payne textures by Remedy Entertainment (www.maxpayne.com)
-Shaderlab (www.shaderlab.com)

Skybox:
-Buildings by Murray Christian (see c2nite.txt for more info)
-Sky by DickDastardly, made using the excellent terragen (www.planetside.co.uk/terragen)

Software used:
GTK Radiant, Q3map2, Terragen, Photoshop & G-Max.


MISSING CREDITS?
================
If you're the original author of any of the assets used in this level and you aren't mentioned here, please accept my apologies for the oversight and drop me a mail to mikejsteven@hotmail.com. I'll be happy to add your name to future versions of this document.


OTHER STUFF
===========
I highly recommend you check out the following:
-The Foresight Institute (www.foresight.org)
-The Extropy Institute (www.extropy.org)



