GOLGOTHA2 BY MIKE "DICKDASTARDLY" STEVEN
========================================

The sun-baked streets of Golgotha seem peaceful enough, but appearances can be deceptive. A group of terrorists is gathering in an old warehouse, ready to launch an attack on the nearby embassy. Little do they realise that the authorities have been tipped off and a special forces unit is already closing in on them...

N.B. Whilst the map will run in vertex lighting, I recommend you use lightmap for best results.


GAMETYPES
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FFA, TDM, TS, FTL, C&H, CTF, & BOMB are all supported, as are bots.


THANKS TO:
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-All of Silicon Ice Development for making the game I love and letting me help
-The SID QA team for all the hours they put in testing and writing bug reports
-Id Software for a great 3D engine
-All involved with making GTK Radiant, particularly Ydnar for his great work on q3map2
-Bladekiller & RabidCow for their patience compiling endless builds for me on their speedy monster PCs
-And last, but not least, Qster for heroic blagging


CREDITS:
========
-Map design, creation & texturing: DickDastardly (www.mikesteven.pwp.blueyonder.co.uk)

Models/Prefabs
==============
-Humvee			: {IS}Bael 		www.planetquake.com/madmapper/prefabs.asp
-Truck			: {IS}Bael 		www.planetquake.com/madmapper/prefabs.asp
-Palm trees 		: Todd Gantzler 	www.planetquake.com/oakshiro/objects.htm
-More Trees 		: GrimReaper 		http://dynamic.gamespy.com/~project2501/index.php3
-Trash bins 		: Devlin 		www.planetquake.com/madmapper/models.asp
-GMC van & camera	: Bearded Monkey 	http://monkeyism.no-ip.com
-Audi, 4x4 & Tank	: |NV|S 		www.s8s.info
-Pallets 		: Fourdee 		www.planetquake.com/madmapper/models.asp
-Everything else	: DickDastardly		www.mikesteven.pwp.blueyonder.co.uk

Textures
========
Some of the textures are from a cancelled game called Golgotha (http://jonathanclark.com/textures). Thanks to Jonathan Clark for releasing them to the public. Other sources include:

-My own photos
-Surface Tension (http://digital-eel.com/surface)
-Linga's Level Editing (www.levelediting.de/index.php3?site=texturestudio.inc)
-Afflict.net (www.afflict.net)
-Quake III Arena textures by id software (www.idsoftware.com)
-The Max Payne textures by Remedy Entertainment (www.maxpayne.com)

Skybox
======
I made this using the excellent Terragen. (www.planetside.co.uk/terragen)

Missing credits?
================
If you're the original author of any of the assets used in this level and you aren't mentioned here, please accept my apologies for the oversight and drop me a mail to mikejsteven@hotmail.com. I'll be happy to add your name to future versions of this document.

Legal Stuff
===========
All trademarks are property of their respective owners...blah, blah, blah.

Other Stuff
===========
I highly recommend you check out the following:
-The Foresight Institute (www.foresight.org)
-The Extropy Institute (www.extropy.org)