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* Urban Terror Level * 
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Title			: ut_crenshaw "the Projects"
Filename		: ut_crenshaw.pk3
Author			: Joseph A. Mauke - |NV|S
Date			: August 8th 2003
E-mail address		: admin@s8s.info
Homepage URL		: http://www.s8s.info

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* Changelog *
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CHANGED                 : since rc-1, finally found all the missing Location 
                          triggers and fixed them, there were a few ares that
                          had exposed caulk.  Also finished the tunnels for CTF
                          and added better lighting.  Made sure the surface
                          sounds took for the bsp.  repaired every z-fight brush
                          and tried to get the lighting in the shaded areas to 
                          not be so stark looking.  Fixed problems with team 
                          spawns as they appear to not be working like 2.6a  I
                          also Tried repairing some Borked Terrain Brushes.

CHANGED                 : since rc-2, added target locations so now the $crosshair
                          feature works.  Changed the Penske model, removed the 
                          mustang and the land rover.  Added the 59 Chevy, and 
                          added the community center area with new picknick table
                          and bbq models.  added some more sounds, fancied up some 
                          areas in the map so that it would be more distinguisable
                          from other areas.

CHANGED                 : since rc-3, added 67 chevelle.  changed the ladderclip
                          to avoid problems with the wallhack code.  added some 
                          lights to areas, and tweaked the lighting of the map
                          as it was way too dark I think for Competitive play.


CHANGED                 : since final, fixed FFA spawns, bomb markers, clipped models
                          that needed weapon clip, changed some textures including the
                          rail textures.
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* Level Description *
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This is a real life apartment complex in Los Angeles's Crenshaw District, This 
is a Notorius gang area that has been shown in many movies including "Boyz in the 
Hood", and "Colors".  The nickname for this Apartment complex is "the Jungle" and 
is featured in the antoine Fuqua movie "Training Day".  

This is my first attempt at a real TS/bomb type map.  there is also ctf support, 
but the true emphisis is on fast action bomb/TS. The map is deceptively
symmetrical, This should please the CTF community somewhat.  Team Deathmatch is 
also very fast paced for this map.  Allthough there are spawns for CAH I didnt
place any CAH points as no one uses this gamemode anymore.

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Single Player		: YES
Gamemodes		: FFA,TDM,TS,Bomb,CTF
Suggested player load	: 2 - 24 (This map "IS" Perfect for 20 man TDM/CTF clusterfucks)

New Textures		: yes 
New Sounds		: yes


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* Construction *
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Map Base		: This map was constructed from scratch
Hours invested          : about 200+ or so with the map..the models, shit Forever!
Prefabs/Models used	: Brown chevy van: beardmonkey 
                          Boforsat4: Beardmonkey
                          Boforsat4box: Beardmonkey
                          Boombox: Gutboy
                          ownzjooz machine: Gutboy - skin by |NV|S & Friend
                          DirectTV dish: |NV|S
                          Fire hydrant: |NV|S
                          Movingvan: |NV|S - skin by thorn
                          schoolbus: |NV|S
                          weightbench: |NV|S
                          Floodlights: |NV|S
                          wall fixture: |NV|S
                          Prefab doors: NoDETH
                          Electrical boxes: Lt1
                          1967 Chevrolet Chevelle SS 427 - Modern Muscle Design 2001
                          1959 chevelle Hopper - Gutboy
                          BBQ grilles - |NV|S
                          Prefab picknic tables - |NV|S                                                     

Editor used		: GtK Radiant ver 1.2.12
Other utilities used	: MS photodraw, PHotoshop7 3DSMAX 4.2 Milkshape
                          Lithunwrap, q3map2 Toolz, Q3MAP2 w00t!

Known Bugs		: shouldnt be too many

Compile machine		: 2.8Ghz Pentium4 with 1 gig of 1066mhz Rambus
Compiler version        : q3map2 2.5.2 

Bsp Switches            : -meta 
BSP time		: 45 seconds
VIS Switches            : -vis
Vis time                : 4 minutes
light Switches		: -fast -filter -super 2 -patchshadows -shade -bounce 4 
light time              : 8 hours 32 minutes

Total Brushes		: 8552+
DM spawns		: 16 per team
TS spawns		: 2 groups of 16 per team  
Bomb spawns             : 16 per team
CTF spawns              : 16 per team
1vs1 spwans             : 20
Ftl spwans              : 16
entities                : 979
func_group              : 615  
Locations		: 36


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* OTHER LEVELS BY THE AUTHOR *
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: ut_pointblank ut_automotive ut_streets2 ut_airport ut_terrace

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* CREDITS *
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Oswald & the 6th floor, Mappers at #urbanmappers..Idleing bastards. 
The urban terror community, who will undoubtably pick this map apart because 
they are too damn cheap to replace that cheesy Celeron and Voodoo card :P 
Dragonne,  Leprachaun for the kickass billboards, Ydnar for all the textures, 
q3map2, hell man...We all owe you big, Remedy, IK, crack.com "we miss ya" the
Texture studio, Beardmonkey who made the the "tuna Boat" my friends brown 
chevy van. And the many others who have stuck by me and think I rule...well, 
because I do rule :)  

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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use anything from this level.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY NOT be distributed by anyone other than
Silicon Ice Development as it was designed for the Quake 3 Total Conversion
"Urban Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine.  