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* Urban Terror Level * 
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Title				: Twin Lakes
Filename			: ut_twinlakesv2
Author			: Jeff Barkley aka RabidCow|SID 
Date				: November 1, 2002
E-mail address		: jbarkley@telus.net
Homepage URL		: http://64.180.91.203


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* Level Description *
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	Set in British Columbia's Coastal Mountains, the snow levels can reach
60ft deep. The cabins are located at a wilderness hike and ski-in only resort,the site
of an old logging camp and mill. The old growth trees were cut and milled 100 years ago 
and then the mill was closed. The slopes were reforested approx 95 years ago, so the trees
are very large, but not the incredible giants of the past.
      All that is left now of the mill and town are a few old stone bridges
that held early railcars, used for moving timber.
The current residents run a small hand-operated sawmill that they made the timbers
for the resort with. All the wood cut nowdays is 2nd growth or deadfalls. The timing is mid-May.
Temperatures have risen to 20-25c during the warm afternoons, and, the ice is gone from the 
lakes. Spring skiing in shorts and t-shirts, and drinking cold Canadian brewski's is the order of the day...
however...there is always the occasional snowfall, even at this time of year. 
Unfortunately, there are International ops teams after our beer!!! 
	

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Single Player		: Yes
Gamemodes			: FFA, TP DM, TP Survivor, Follow the Leader, CAH, CTF
Suggested player load	: 4-20

New Textures		: Yes
New Sounds			: Yes


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* Construction *
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Map Base			: ut_twinlakesv2.bsp
Prefabs used		: None
Mapobjects used		: Trees by CrazyButcher and Sweetnutz (Thanks greatly for the
				  fantastic new trees guys!)		 	
Editor used			: GTKRadiant-1.2.10 with Ydnar's q3map2.3.29 for compiling.

Special Thanks		: A special thanks goes to Ydnar for his wonderful new q3map2,
			  	  which gives mappers new tools to provide more realistic
			  	  3d worlds for your playing enjoyment. 
Other utilities used	: Terragen was used for creation of the skybox, Photoshop 7 for the 
			  	  height map, EasyGen for the terrain mesh and alphamap.

Known Bugs			:

Compile machine		: Pentium 4 2.2ghz, 1024 megs DDR PC2100, geforce4 Ti4200

Compile time		: 7.55hrs

Total Brushes		: 2980
DM spawns			: 16
TP spawns			: 32
CAH capturepoints		: 5
Locations			: 28


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* CREDITS *
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Thank-you to the great SID team, who made this possible. Special thanks goes to 
.EXE for his fantastic support and, of course, the finest example of a UT terrain
CTF map yet, Riyadh. Thanks also to Sweetnutz for all of his selfless sharing of 
knowledge. He has helped alot.  
Textures were created by Evil_lair, Ydnar, and others and used in the original UT pak 
files (the gray wood texture on the mill is by Ydnar/ShaderLab. Some of the Urban 
Terror textures have been modified by myself and Bladekiller, who helped reduce 
the offensivness of the roofs and improved the wood textures and roof trims for the 
cabins. New textures for the terrain and most details were created by myself, RabidCow.


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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.