
# the first map will be the one rotated to if the server is idle
# entries are "mapname [minplayers] [maxplayers] [fraglimit] [timelimit]"

# since CPMA can run the TMP maps *without* anyone needing the pk3 for them,
# those are used here in preference to the normal id ones
# (the ! at the start of a map name means the map uses a custom .map)

cpm4
cpm6
cpm9
cpm13
cpm14
pro-q3dm6
!q3dm7tmp
!q3dm8tmp
q3dm9
q3dm11
!q3dm12tmp
!q3dm14tmp
q3dm15
