Game Details
Contents
Head Up Display (HUD) The Basic HUD
This represents the very basic layout of the HUD. The numbers
from left to right are: Machinegun Ammo
Always looks like this when you have a machinegun. If your machinegun has several barrels it shows the ammo left per barrel! That means on a machinegun with two barrels (like on the F-5) a ammo indication of 300 means that you can actually shoot 600 shots (firing 300x 2 shots a time) Speed
The color of the speed tells you the following: Throttle
The throttle can be changed in 10% increments. On planes with afterburner it
can go beyond 100%, which means the plane is using afterburner (and therefore
consuming LOTS of fuel! Ground vehicles can reverse (ie move backwards), for that
you have to hold the throttle down key until it comes to 0% then, when you keep holding it
the indication can go up to 50% again in reverse mode. To accelerate forwards again just
hold down the throttle up key. Health The Health is a value between 0 and 100, for every vehicle, even though they have different strengths, ie it gives you the relative health. In the encyclopedia you can find out about the actual maximum health of all the vehicles Primary Weapon Ammo This shows the remaining ammo of the currently selected primary weapon. The machinegun can be selected as primary weapons as well (some machineguns -which are not yet implemented- might be able to lock on their targets when selected as primary weapon, like for example the turret that the AH64 Apache Helicopters have). The following primary weapons are currently available:
The Advanced HUD
Flares On vehicles which have flares the HUD shows the number of flares remaining in the right bottom of the screen. At the moment they cannot be used though (would be pointless anyway as there are no guided missiles yet) Radar On vehicles which have RADAR you can find it on the right side of the HUD, and it will be displayed whether it is turned on or off. When it is turned off it shows the word "OFF" in its right top corner. When you turn on the RADAR it will look something like this:
The number "4000" in this picture represents the currently selected range. The range
can be 100%, 50% and 25% of the maximum range. With a typical range of 8000 this means
you can set it to 8000, 4000 and 2000 units. NOTE on the use of RADAR: GPS
Located in the center of the HUD you can find the GPS with its navigational information
(but only when it is turned ON).The numbers (from left to right) mean the following: EIB - extended information board
To the left you can find (but only if turned ON) the EIB, which shows additional information, that didn't fit on any of the other HUD panels. At the moment this shows your remaining fuel, and the status of the speedbrakes and gear. As shown below the color of the text depends on the status of the system. White means retracted/up/off, green means extended/down/on and red (not yet implemented) means damaged.
When the fuel gets low the indication turns yellow, and then red. When it turns yellow you should start thinking about disengaging from the action and getting home to refuel. Red means you will quite soon run out of fuel. At the moment when you run out of fuel it means that your vehicle is rendered useless. A tank can still defend itself, although it is quite vulnerable when it is static. A plane will unavoidably crash. In later versions of MFQ3 you will have the option to get out of/eject from your vehicle and walk home (or get a lift from another vehicle). NOTE:On vehicles without speedbrakes, you can see that status of the wheelbrakes. To engage the wheelbrakes on tanks you have to be slow enough (best below 10). On planes without speedbrakes you can obviously only engage the wheelbrakes when on the ground. Crosshairs In order to help you see which type of weapon is currently selected as primary weapon, without moving your eyes off your enemy and looking down on the weapon icon (see above), we have implemented a couple of different crosshairs. At the moment you can find the following in the game:
NOTE: The crosshair will always point in the direction the projectile will go, and not in the direction the camera looks. So if you see an enemy and want to shoot at it, just look at it and wait for the vehicle to align and the crosshair to go over the target. Then you are ready to shoot. If the target is moving you have to shoot ahead of the target. Also note that the crosshairs are calibrated to a max distance of about 2000 units, which means if your target is further away there will be a slight error... mf_gameset - can be "modern" or "ww2" default "modern" cg_thirdPerson - external-cam = 1, cockpit-cam = 0, default 1 g_tracer - number of bullet tracers, default 2 (0 for every bullet visible)
encyclopedia - shows encyclopedia
cameraup - moves camera up (changes cg_thirdPersonHeight)
+attack - fire machinegun (if available)
+button5 - increase thrust by 10 percent Your plane will always try to follow your camera (ie where you are looking):
This will sometimes be annoying, as you want to see if there are any enemies in your proximity, while still going towards your destination without losing time circling around to make sure your airspace is clear. For that case the freelook camera comes in handy. Bind a key in the setup/controls/look menu, and whenever you hold that key down and look around the vehicle will keep going without following the camera:
You can refuel and rearm and repair your vehicle at spots that look like the ones marked by red circles in the picture below:
You have to stop on those spots (speed and throttle 0) to make use of them NOTE FOR MAPMAKERS:When you create your maps please make sure that those refuel/rearm/repair (RRR) spots are easily recognizable by the player. It might be a good idea to use those or similar textures to mark those RRR spots. Landing: Plan your approach carefully and try to align your flightpath with runway when you are still far out:
Stay on your flight path, as you are closing in, and don't forget to bring down the gear and to slow down to the green speed area, but still keep the throttle between 80 and 100%:
If you are getting too slow (speed yellow) retract the speedbrakes, but take care that you don't get too fast. Try to touch down on the beginning of the runway or at least as early as possible, but remember not to land at too steep an angle or you will crash, touching down like in the picture below is just fine (but not perfect):
Don't forget to set the throttle to zero and make sure the speedbrakes are extended so that you stop before you reach the end of the runway.
Congratulations you have mastered that art of landing! Takeoff: If it is not already there taxi your plane to the beginning of the runway:
Apply full throttle (afterburner if available!) to make sure you can take off before the runway ends:
When your speed turns yellow you are fast enough to take off, but preferably you want to keep your plane on the runway until the speed turns green, because when you pull up the plane will get slower anyway, and if you take off too early and/or too steeply you might crash back onto the runway. After takeoff retract your gear to reduce the drag (and therefore get faster more easily without using up too much fuel), and also stop using afterburner as soon as possible as it eats up your fuel quickly! Nicely done! This was your first takeoff:
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