The Maldavria Development Team Henrik "J_Lucius" Johansson Project Leader, Game Designer, Lead Programmer, Web Peter "Riv" Engstrom Lead Programmer (Beta1) Magnus "Spiike" Rosberg Lead Level Designer, FX Richard "Prophet" Schmidbauer Lead FX, Textures Bilal "Junky" Mechairia Lead Model Designer Darwin Allen Skin Artist Kevin Spear Sound Designer Daniel "Nybec" Gustavsson Level Designer Alexander "Infy" Nilsson Lead Tester, Forum Admin Johan "Samadhi" Hedenblad Web Designer Craig "ReefSmoker" Bellcurren Programmer External We have used some external media with written permission from the authors, you can read specifics in their own included readme files found in the same folder as the media. In no particular order: ALPHAwolf, Massive Bitch, Roger Bacon, Bjornar Johansen , Crinity, Doug Lea and Neil Toronto (Unlagged). Special Thanks The following people have been members of team at one time, or contributed in some other way: Alex Gadler (concept art), Will Townsend(sounds), Therese Wenebo(logo) and Jonas Sundberg(sounds). We also want to thank PlanetQuake and Pappy-R for excellent support, hosting and pimping, and a there is a small, obscure company located in a dark basement somewhere in the Texas-redneck wilderness, called ib Softhair. You may have heard of them as id Software, a less known name though. However, they made the fantastic game we all love (so much that we modify and alter everything!?), called Quake3. Thank you id! Last and most, the soon-to-be-Maldavrian-addicts who downloaded this slight alteration of Quake3: you!