ETERNAL ARENA 5
Website: http://www.q3center.com/ea

INSTALLATION
Unzip all the files into /quake3/eternal folder, or where you installed quake3, then choose to run it from the mods menu within the game.

If you unzip the files staright into your quake3/baseq3 folder then this will replace your existing menu with my new one, and add all the features listed. Make sure that this is the last numbered pak file. ie: pak0, pak1, pak2, and pak9_eternal, so that my menu is the last pak that quake3 will read and then implement my menu over the original. MOVE ANY EXISTING QAGAME.DLL, CGAME.DLL, or UI.DLL OR ANY OTHER MODS OUT OF YOUR QUAKE3 DIRECTORY!!!! if you wish to run EA this way. If you want to get rid of my mod, then just delete the pak9_ea files from your /quake3/baseq3 or /quake3/eternal folder.

PURE SERVERS OFF
You MUST have the "PURE SERVERS SWITCHED OFF" to play Eternal Arena, or the game will kick you back to the menu. Thats why in from version2.2, I have set the game to automatically choose "pure servers off", this should save my forum from being flooded with people saying that the mod just kicks them back to the menu.

ETERNAL OPTIONS MENU
All the features in EA are accessible from the Eternal Options menu, which is on the main menu, the setup menu and from the in-game menu.

ETERNAL GAMETYPES
All the gametypes can be easily selected just like the original 4, there's no configs or scripts to mess around with, its all coded into the game. You can even launch instand gameconfigs to jump straight into the action, without having to setup a server manually.

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Copyright  2000, 2001, Colin Tutty, All Rights Reserved.

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Redistribution
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Eternal Arena may be distributed freely via any electronic medium (including but not limited to http or ftp) provided such distribution is of the original archive, intact and unchanged.

Eternal Arena may be distributed on the front cover disk for any magazine provided such distribution is of the original archive, intact and unchanged. THE AUTHOR REQUIRES NOTIFICATION OF THIS DISTRIBUTION. A sample copy of the magazine would also be appreciated, or a URL link to the magazine web site.

If a physical media is required for the distribution of Eternal Arena then the only charge that can be made is for media cost and reasonable handling. Any person or body using any form of distribution may not limit or control access by requiring a download or copying "fee" to gain access to the archive.

Any distribution using a particular medium shall not restrict my rights to distribute Eternal Arena using that or any other medium.

Eternal Arena MUST NOT be sold in ANY form without notification to Colin Tutty. If you have paid for this product, you should contact Colin Tutty (Corven) at corven@q3center.com immediately.

Please contact me with a description of your situation if it isn't covered.

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Legal
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THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. THE AUTHOR FURTHER DISCLAIMS ALL IMPLIED WARRANTIES INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR OF FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK ARISING OUT OF THE USE OR PERFORMANCE OF THE SOFTWARE AND DOCUMENTATION REMAINS WITH YOU.

IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE OR DOCUMENTATION EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Please see QIIIA Game Source License.doc in the source directory for the copyright information regarding those files belonging to Id Software, Inc.

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Credits
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Special thanks to Hypothermia, for the use of the UIE code at http://www.planetquake.com/uie including the Dynamic Menus, credits screen and Random Bots.

Thanks also to Fusion http://fusion.q3center.com, for sharing his excellent particles code, and some models used in EA.

Thanks to Malcolm Lim aka CyberKewl, for providing the use of his Hellfire Arena code including menu improvements coded by Skull, such as the Improved Scoreboard, Map and Model management menus.

Two coloured rail trails code by Khaile
The Rail Spiral code by Steve Kemper and Manuel Tran
Some of EliteHUD crosshair code by Equim
Weapon Dropping code by SubParanoid
Some Auto Sentry Turrets code by FuzzySteve and Inolen
Lightning Discharge code by The Saracen
Miniscoreboard code by HeffX
Weapon Positioning code by Carnage
Unlagged Weapons code by Haste
Overtime Rounds code from PureCTF