Buildings | Units | Equipment
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owner all sides
cost 1000
The teleporter panel is your only productive building. You need it to build any other buildings, units and items. It is pretty good armoured, but it can't defend itself. You may have more than one teleporter panel. Each teleporter will give you every 45 seconds 100 credits, so you can increase your resources with the time.
Units and items you build will be teleported in on the panel. Pay attention to units that are standing on the panel when other units are coming in, they might get telefragged!
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owner all sides
cost 500
weapon hi-speed machinegun
The turret is your basic base defense system. The fast rotating gattling machinegun is very effective to take out any unarmoured targets like infantry. The turret will scan his surrounding by rotating the weapon-head. It can only lock his targets if it has visual contact, so an enemy unit can sneak past the turret if it evades turret's field of vision.
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owner all sides
cost 100
weapon machinegun, gauntlet
The Machinegun Soldier is your basic infantry unit. Fast and cheap to equip, it can be used in any area and on any low armoured targets with high efficency. It's combat armour will make him also suitable as first line of defense against other enemy infantry-hunting units.
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owner all sides
cost 400
weapon rocket launcher, gauntlet
To take out heavy armoured targets, the Rocket Infantry will be among the first units to choose. Although he's slow and has no armour to protect his life, his fast firing rocket launcher will take out slow moving targets in no time. Faster targets can evade his attacks as the rockets have no homing capabilities.
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owner all sides
cost 300
weapon grenader launcher, gauntlet
Cheaper to equip, able to carry more ammunitions, faster moving and an even higher firerate, the Grenadier has several advantages over the Rocket Infantry. You only have to count in that the grenade launcher is not very effective to hit moving targets, but for the destruction of immobile enemies or a group of moving units, he's a perfect choice. A further bonus is his light combat armour.
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owner all sides
cost 500
weapon railgun, gauntlet
If you want to wipe out unprotected enemy units over long distances, the railgun infantry is your only possibility. This advantage goes away as soon as the weapon is fired, since the trail instantly shows the shooter's position. He will also have problems in close combat as the firing time is very slow and precise shots at short distances will be close to impossible in the heat of the battle. He should also be protected pretty good, as his vital reserves aren't too high.
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owner all sides
cost 500
weapon plasmagun, gauntlet
The Plasma Soldier is the best allround unit currently available. The fast firing plasmagun can deal with any protection, it's precision is good enough to hit fast moving targets as well. It's problem is the fast depleting ammunition and the high costs, you can equip five Machinegun Soldiers for the same price.
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The vital reserves and the ammunition your units get when they are teleported in, won't last forever, especially in combat.
If you have a teleporter panel, you can request new equipment in the items-build-menu. The equipment will be teleported in and your units can grab it. Your units can only take the equipment they are intended to have (e.g. a Machinegun Soldier won't collect any rockets). Units that are low on health will automatically try to get medkits, to get the rest of their equipment you have to move them with an explicit order to the items.
Ordering equipment doesn't cost you anything except time, which can be a very critical resource!
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