GOLGOTHA
========
The sun-baked streets of Golgotha seem peaceful enough, but appearances can be deceptive. A group of terrorists is gathering in an old warehouse, ready to launch an attack on the nearby embassy. Little do they realise that the authorities have been tipped off and a special forces unit is already closing in on them...


GAMETYPES
=========
FFA, TDM, TS, CTF, C&H and FTL are all supported, as are bots.


INSTALLATION
============
Please ensure you delete any previous versions of Golgotha from your system, then put the file "ut_golgotha.pk3" in your Quake III/q3ut2 folder. You can then select the map in the server setup menu or type "\map ut_golgotha" in the console (without the quote marks). N.B. Whilst the map will run in vertex lighting, I recommend you use lightmap for best results.


THANKS TO:
==========
-Id Software for a great 3D engine
-Silicon Ice Development for an excellent mod
-All involved with making GTK Radiant, particularly Ydnar for his great work on q3map
-Bladekiller & RabidCow for help with compiling & testing
-Oswald and Lord of Doom for pimping the map
-Csan, clan A2U and everyone who helped out with the public testing sessions
-And last, but not least, Qster for heroic blagging


CREDITS:
========
-Map design, creation & texturing: Dick Dastardly (www.mikesteven.co.uk)
-Playtesting: Qster, Shifty & SID

Models
======
-Humvee: {IS}Bael (www.planetquake.com/madmapper/prefabs.asp)
-Truck: {IS}Bael (www.planetquake.com/madmapper/prefabs.asp)
-Palm-trees: Todd Gantzler (www.planetquake.com/oakshiro/objects.htm)
-More Trees: GrimReaper (http://dynamic.gamespy.com/~project2501/index.php3)
-Trash bins: Devlin (www.planetquake.com/madmapper/models.asp)
-VW van: BassTank (www.planetquake.com/madmapper/models.asp)
-Pickup Truck: SID (www.planetquake.com/siliconice)
-Pallets: Fourdee (www.planetquake.com/madmapper/models.asp)

Textures
========
Some of the textures are from a cancelled game called Golgotha (http://jonathanclark.com/textures). Thanks to Jonathan Clark for releasing them to the public. Other sources include:
-My own photos
-Surface Tension (http://digital-eel.com/surface)
-Linga's Level Editing (www.levelediting.de/index.php3?site=texturestudio.inc)
-Afflict.net (www.afflict.net)
-Quake III Arena textures by id software (www.idsoftware.com)
-The Max Payne textures by Remedy Entertainment (www.maxpayne.com)

Skybox
======
I made this using the excellent Terragen. (www.planetside.co.uk/terragen)

Tools
=====
The map was created using GTK Radiant 1.1 to 1.2.6. I used Paint Shop Pro 7 & Photoshop 6.0 for texture creation & editing.

Missing credits?
================
If you're the original author of any of the assets used in this level and you aren't mentioned here, please accept my apologies for the oversight and drop me a mail to mikejsteven@hotmail.com. I'll be happy to add your name to the final version of this document.

Legal Stuff
===========
All trademarks are property of their respective owners...blah, blah, blah.

Other Stuff
===========
I highly recommned you check out the following:
-The Foresight Institute (www.foresight.org)
-The Extropy Institute (www.extropy.org)
-The Sixth Floor (www.planetquake.com/6thfloor)
-Urban Terroristz (www.terroristz.net)
-Mad Mapper (www.planetquake.com/madmapper)
-Claudec's Lair (www.claudec.com/lair_of_shaders/tutorials.shtml)
