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Title                   : Desertville
Map Filename		: ut_dville
Filename                : ut_dville.pk3
Release Date		: July 7, 2002
Author(s)               : QueenBee{TRIAD} (NOT the {TRIAD} DevTeam, it is a product of the individual authors)
Email Address           : QueenBee@ClanTriad.net
Homepage                : http://www.clantriad.net/devteam
Urban Terror Homepage	: http://www.urbanterror.net

Description             : This map is placed in a desert town set in the middle of an oasis. It is a small map intented for TS and CTF as
			  an after thought. Plenty of routes to get from end to end.

Additional Credits to   : id Software: For making Q3
			  Silicon Ice Development: For making Urban Terror and so strongly supporting the UT community.
			  Dragonne{TRIAD}: For helping with some minor tweaking and adding the sounds.
			  The {TRIAD} DevTeam: For public exposure.
			  Clan {TRIAD}: Cause you always gotta give the clan it's props!

Other Contributors	: ElFinko (Bungalow Light mapmodel)
			  Todd Gantzler (Multiplant Packs mapmodels)
			  Grim Reaper (GRTrees mapmodels)
			  Polygon (Ye Olde Torch mapmodel)

Note From Dragonne	: All I did on this map was the spawns and some last minute tweaking. Otherwise it's all her map, not mine.
			  I'm so proud... *sniff* ;)


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Installation		: Extract the .zip file to your q3ut2 folder. DO NOT just rename the .zip to
				a .pk3 file, it will not work.


* PK3 File Information *

Map(.bsp) Name		: ut_dville
New Textures		: Some (many are SID textures)
New Sounds		: yup
New Music Track		: naaa


* Play Information *

Bot Support		: Yes
Deathmatch		: Sure, the bots are tough on Nightmare or higher skill in this mode
Follow The Leader	: No
Team Survivor		: Yes
Capture The Flag	: Yes
Capture and Hold	: No


* Construction *

Base                    : From scratch, all original
Editor(s) used          : GTKRadiant ver 1.2.6
Other Prog(s) used      : ydnar's q3map2 for compiling, PSP 6.0 and PS 5.0 for texture and image editing, Goldwave for sounds.
Known Bugs              : none map-specific
Build Time              : about  hours total
Build Machine		: PIII 1Ghz, 256MB
Compile machine         : PIII 1Ghz, 256MB
Final Compile time	: 25 mins total


* Map/Creative Notes *

Just play it!!! =)

If you want any models from the map, contact the model authors.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)
