================================================================
UT_DEMOLITION - BY R3TINA
================================================================
Title                   : Demolition
Filename                : ut_demolition.bsp
Author                  : r3tina
Email Address           : r3tina@planetquake.com
Date			: 19 February 2002
Version			: Final (1.0)
Description             : Urban Terror map, suitable for TDM, CTF and Team Survivor

Credits:		: -id Software for creating Quake III Arena
			  -Silicon Ice for developing the great Urban Terror TC 
			   (www.urbanterror.net)
			  -A number textures come from Shaderlab (www.shaderlab.com) and are 
			   (C)2001 Randy Reddig
			  -A few textures are made by Iikka "Fingers" Keranen, 
			   www.digital-eel.com/surface/
			  -A number of textures have been made by myself from photosources.
			   These photos came from http://www.art.net/~jeremy and are
			   (C) Jeremy A. Engleman
			  -A number of textures come from the official Max Payne
                           texturepack. These textures are (C)1998-2001 Remedy
			   Entertainment Ltd.
=================================================================
* Construction *

Computer                : AMD TBird-C 1.2GHz 512MB RAM

Editor(s) used          : GTKradiant 1.1.1, QToolkit for compiling, Ydnar's
			  great enhanced q3map (1.2.4-y3), PSP 7
   
Build Time              : About 1 months on and off

Known Bugs              : None thus far. Bots play fairly good, but things can get slow with
			  lots of bots (6+) in the map. I've tried my best at optimizing the
			  AAS but I couldn't get it much better than this. On faster systems
			  (like my own) things are very playable though.

Notes			: This map has very detailed geometry and textures. Perfomance on
			  lower end machines may vary. I made this map with looks in mind and
			  put performance in the back seat, thus R_Speeds peak at 14k and
			  average between 9k and 11k. I hope to do a similar map soon which will
			  be optimized for performance. The map is playable on most machines
			  though, since I didn't neglected performance completely.

This map is hosted at The Engines of Creation - www.planetquake.com/eoc

=================================================================
This map is ©2002 RJL and may only be distributed by electronic means 
(e.a. Internet or BBS). Please don't copy this map or parts of it 
without my permission.
