CAMPUS
========
A radical group of students have been stockpiling weapons on their university campus. A rise in beer prices at their local student union bar prompts them to seize control in the name of their organisation, the WTD (Work-shy Tax Dodgers)....


GAMETYPES
=========
FFA, TDM, TS, CTF, C&H and FTL are all supported, as are bots. I recommend you give CTF a go though as that was what the map was designed for.


INSTALLATION
============
Put the file "ut_campus.pk3" in your Quake III/q3ut2 folder. You can then select the map in the server setup menu or type "devmap ut_campus" in the console (without the quote marks).


"TO DO" LIST (RAN OUT OF TIME)
==============================

-Add detail & textures to bar

-Add bikes chained to railings outside

-Replace brown stone texture on building with tower (and improve the tower)

-Add door by "B" block security and by inner courtyard?

-Change transparent water cooler texture

-Add more signs - neon for bar & kebab shop, plus signs outside each building

-Tweak hint brushes

-Landscape the large sloping strip of grass in front of B-block

-Change texture on monitor screens

-Tweak location markers & spawns

-Relight some areas, replace some light fittings & add others. Did have a cool white fading to yellow effect on the ball lights but seem to have screwed it up at some point in development, leaving a uniform pale yellow effect instead. Not sure what I changed but need to experiment.

-New skybox (I'm going to have a crack at making something similar to the existing skybox, but with more of a sunset/late evening feel. I want to keep the city-look though).  

-Better bot navigation (There are very few botroams in the map, I'll add some more to sort out some of the areas they don't like too much).

-Tweak the doors. I want to make apparent which doors you can open & which are locked. Might add a triggerable sound effect of someone trying a door handle to the locked doors.

-Retexture arcade machine coin slots & casing

-Smashable mirrors in the toilets. These have been bugging the hell out of me - can't seem to get more than 2 of the 3 working properly if I compile the whole map rather than just the region the mirrors are in. Also need to replace the temporary smashed textures with something a bit more realistic.

-Sounds. Again, these are just temporary placeholders. I'll try and record something better when I get a chance.

-Do an extra light compile.


THANKS TO:
==========
Id Software for a great 3D engine
Silicon Ice Development for an excellent mod
Oswald for the 6th floor pimpage of ut_Golgotha
Lord of Doom for pimpage on Urban Terroristz


CREDITS:
=================
Map design, creation & texturing: Dick Dastardly (www.mikesteven.co.uk)
Playtesting: Qster

Models & Prefabs
================
-Trees: Devlin (www.planetquake.com/madmapper/models.asp)
-Pickup Truck: SID (www.planetquake.com/siliconice)
-Video Games: Fourdee (www.?) (Eventually I'll retexture these, but so far I've only started on one)

Textures
========
-My own photos (www.mikesteven.co.uk)
-SID (www.planetquake.com/siliconice)
-Surface Tension (http://digital-eel.com/surface)
-Linga's Level Editing (www.levelediting.de/index.php3?site=texturestudio.inc)
-Afflict.net (www.afflict.net)
-Some of the textures are from a cancelled game called Golgotha (http://jonathanclark.com/textures). Thanks to Jonathan Clark for releasing them to the public.

Tools
=====
The map was created using GTK Radiant 1.1.1 TA. I used Paint Shop Pro 7 for texture editing.

Missing credits?
================
If you're the original author of any of the assets used in this level and you aren't mentioned here, please drop me a mail to mikejsteven@hotmail.com and I'll add your name to the final version of this document.

Legal Stuff
===========
All trademarks are property of their respective owners...blah, blah, blah.


OTHER STUFF
===========
I highly recommend you check out the following:
-The Foresight Institute (www.foresight.org)
-The Extropy Institute (www.extropy.org)
-The Sixth Floor (http://www.planetquake.com/6thfloor)
-Urban Terroristz (http://www.terroristz.net)
-Mad Mapper (http://www.planetquake.com/madmapper)
-Claudec's Lair (http://www.claudec.com/lair_of_shaders/tutorials.shtml)
