02/16/2001

================================================================
Title                   : Tandoori Despair
Filename                : pjw3quickie1.pk3
Author                  : Pat "pjw" Williams
Description             : Q3 tourney/FFA level
================================================================

Note: This map is the first in, hopefully, a series of "quickie" maps. The "quickie"
designation means that it was made in one sitting at Q3Radient--from sitting down with
no idea whatsoever in mind, through various changes, tweaking play, making a bot file,
and making the final pk3. This one took about eight hours (which would have been much
less if I hadn't spent SO much time arguing with Q3Rs screwed up cap function--grrrr).
(I also spent a few hours the next day doing some modifications, per the great feedback
at the Quake3World editing forum.)

* Play Information *

- Make sure you have the Quake III: Arena point release installed.
  For more information, visit http://www.quake3arena.com/
- Unzip the contents of pjw3quickie1.zip to your Quake3\baseq3 folder

* Description *

Game type              : Tourney/FFA
Player load            : 2-4+ (although 4+ is a bit crazed)
			 (also note that the map plays very differently if going from two to three players)
Respawn spots 	       : 4
Weapon load	       : LG, SG, GL
Item load	       : 12 shards, 4 +5s, 4 +25s, megahealth, RA, two of each ammo, one BFG that spawns
			 in place of the megahealth 5% of the time, just for laughs.
New Graphics	       : Yes. Awesome desert sky/landscape by Sock! Thanks Sock!
			
* Author *

Name  : Pat "pjw" Williams
E-mail: pjw@planetquake.com or patrick.williams@3do.com
Home  : http://www.planetquake.com/pjw

* Thanks *

Thanks to the gang at work for the feedback and encouragement: Nels, Nick, Colin, Al, and Neil.

Thanks to all the gang on the Q3World Editing Forum for the entertainment, encouragement, and education, especially: the crusher, keditok, nakedape, Hobobo, Equim, Anwulf, and QkennyQ.

More thanks to:	id software for their groundbreaking games. (www.idsoftware.com)
		rust for tips and enlightenment. (www.gamedesign.net)
		David Hyde for Gensurf (www.tarot.telefragged.com/gensurf)
		Dj Bob for BobToolz (members.xoom.com/dj_bob_82)
		Bert Peers for Q3ASE (www.larian.com)
		Kestrel for Intellibot 2000 (solidox3@hotmail.com)
		and mostly:
		my wonderful wife Jana for lots and lots.

* Copyright / Permissions *

This level is (c) by Patrick J. Williams (2001). All rights reserved.

Authors MAY NOT use this level as a base to build additional levels.
(But if you're just dying to do something with it, contact me. We'll talk.)

You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit
permission! (Just ask; be polite and stuff.)

You MAY distribute this BSP and associated files through the (internet, 
FTP, local BBS etc.), provided you include this file and leave the archive 
(pjw3quickie1.zip) intact.

Enjoy and thank you.
-pjw



WHY HAPPY HOUR IS SO IMPORTANT

A herd of buffalo can only move as fast as the slowest buffalo,
and when the herd is hunted, it is the slowest and weakest ones
at the back that are killed first.

This natural selection is good for the herd as a whole, because
the general speed and health of the whole group keeps improving
by the regular attrition of the weakest members.

In much the same way the human brain can only operate as fast as
the slowest brain cells. Excessive intake of alcohol, we all know,
kills brain cells, but naturally it attacks the slowest and
weakest brain cells first.

In this way, regular consumption of beer eliminates the weaker
brain cells, making the brain a faster and more efficient machine.

That's why you always feel smarter after a few beers.