================================================================
                   MKSTEEL - Fistful of Steel
================================================================

Title		: MKSTEEL - Fistful of Steel
Author		: Martin "Killer" Kilcoyne
Version		: 16th February 2002
File Name	: mksteel.pk3
E-Mail		: killer@planetquake.com
Web Site	: http://www.planetquake.com/killer

Description	: This map stemmed from some textures that
		  Lunaran originally created for my last map
		  MKVDV. I managed to get hold of the textures
		  after the map had been released (through no
		  fault of Lunaran :-) but they were so cool I
		  immediately started a new map to make use of
		  them.
		  
		  There is *heavy* shader useage in this map so
		  performance may be an issue of lesser systems.
		  I've done my best to reduce r_speeds but they
		  are still pretty high in places. If the map is
		  slow on your PC then tough I'm afraid. I loved
		  the look of the map so much that I wasn't
		  about to remove detail or shaders to improve
		  performance :-P
		  
		  Hope you have as much fun playing the map as I
		  have had making it. Thanks for reading.

Credits		: Thanks obviously to Lunaran for his cool
		  textures check out his work at:
		  http://lunaran.fragland.net
		  
Previous Work	: 02/12/01 - MKVDV - Vorsprung durch Vernichtung
		  23/05/01 - MKBASE-TA - Feel The Base (TA)
		  13/05/01 - MKBASE - Feel The Base
		  25/02/01 - MKEXP - Industrial Experience
		  24/12/00 - MKTECH - Technophobia
		  05/10/00 - MKOXIDE - Iron Oxide for Q3:A
		  12/02/00 - MKFINGERS - Itchy Trigger Fingers
		  20/10/99 - MKFUTILE2 - Resistance Is Futile II
		  18/09/99 - KTDM7 - Silicon Avatar
		  18/09/99 - KTDM5 - Enemy Mine
		  18/09/99 - KTDM3 - The Colosseum
		  18/09/99 - KTDM1 - Iron Oxide
		  24/12/98 - MKDEPOT - Depot of Decimation
		  06/11/98 - MKRUST - The Rust Bucket
		  07/10/98 - MKFUTILE - Resistance Is Futile
		  16/09/98 - MKMETAL - Metallic Resistance
		  27/08/98 - MKTRIPLE - The Triple Towers

		  Note KTDM1, 3, 5 and 7 are part of the 8 map
		  Quake II deathmatch map pack KT-imPAKt. Full
		  details on the KT-imPAKt Homepage:
		  http://www.planetquake.com/ktimpakt

================================================================

* Play Information *

Game		: Quake III
Bot Match	: Yes
Deathmatch	: 1on1, 2on2, 3-4 FFA (8 spawns)
Teamplay	: 2on2

* PK3 Information *

BSP		: maps/mksteel.bsp
AAS		: maps/mksteel.aas
Shaders		: scripts/mksteel.shader
		  scripts/whjungle_surfaces.shader
Arena File	: scripts/mksteel.arena
Levelshot	: levelshots/mksteel.jpg
Textures	: textures/mksteel/*
		  textures/whjungle/*
		  env/mksteelsky_*

* Construction *

Base		: New map from scratch
Build Time	: About 3 weeks
Brush Count	: 4856 (of which 401 are entities)
Compile Machine	: Dual Athlon MP 1900+ with 2Gb RAM
Compile Time	: 22 minutes
Editor Used	: GTKRadiant 1.1.1-nightly
Other Utils	: BSPC, Photoshop 5.5, WinZip
Known Bugs	: None

* How to Use *

Simply extract the mksteel.pk3 file and this text file into your 
Quake III "baseq3" directory. So for me this would be
"C:\games\quake3\baseq3". Once installed the map will appear in
the Single Player Skirmish menu.

* Copyright / Permissions *

You may NOT use this map as a base for other maps.

The textures and shaders used in this map remain the property of
their respective owners and were used with their permission.

You are NOT allowed to commercially exploit this level, i.e. put
it on a CD or any other electronic medium that is sold for money
without my explicit permission.

You MAY distribute this BSP through any electronic network
(internet, FIDO, local BBS etc.), provided you include this file
and leave the archive intact.

If any magazines want to put this map on a cover CD, then make
sure you ask me first, send me a copy and we'll be straight :-)

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