================================================================
Date         		: 08-22-2001
Filename     		: charon3dm9.pk3
Author       		: Charon
Email Address		: charon@atlantacon.org
			: (best to visit my site and get my current email address)
Website			: http://www.interactivedeath.net/

Description		: First off, I'd like to say that this map wouldn't
			: be possible without the help of all the beta testers
			: who ran through this map over and over again for me.
			: The gameplay of this map is designed for 2 to 4
			: players, tournament style. It is a relatively small
			: map, using a theme similar to charon3dm2. I know the
			: theme is old, but I wanted to do another map in that
			: style. The detail level isn't extrememly heavy
			: because it is optimised to be able to run smoothly
			: on any and all systems, as well as being optimised
			: so that there isn't to much that will distract you
			: during a tourney match. The weapons spawn at 15
			: seconds, and the MegaHealth spawns at 45 seconds.
			: The two YA armors are placed for tactical advantages.
			: If one is at the top level at the YA, they will lose
			: their strategic position on the higher ground by
			: dropping to the low level for the other YA.
			: Otherwise, have fun and enjoy.

Additional Credits	: id software, Normal, Fred Nilson,
			: Burial-Grounds.com peeps, quake3world.com peeps,
			: and anyone else who may have helped, This map
			: wouldn't be possible without all you peeps.
================================================================

- Play Information -

Players			: 2 to 4
Bots			: Yes
Weapons			: Rocket Launcher, Railgun, Super Shotgun(2),
			: Grenade Launcher, Lightning Gun, Plasma Gun

-----------

Unzip the the zip file map-charon3dm9.zip into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map charon3dm9"

- Construction -

Base                    : None
Editor(s) used          : Q3Radiant
Known Bugs              : None
Build Time              : 4 weeks or so
Textures used		: quake3 standard and some custom/touched up ones by me
Compile machine         : P3/500 overclocked to 559 with 384megs RAM
q3map compile Time      : TOTAL - 17.7 minutes(1062 seconds)
			: BSP - 22 seconds
			: VIS - 291 seconds
			: LIGHT - 749 seconds
Brushes     		: 1778


- Copyright / Permissions -
You may not include or distribute this map in/with any sort of commercial product without 
permission from the author.  You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.