================================================================
Title                   : A Forgotten Creed
BSP Name                : jher3t1.bsp
Author                  : Tristan 'Jherax' Blease
Release Date            : December 23, 2000
Email Address           : jherax@gamedesign.net
ICQ UIN					: 1954973
Home Page               : http://jherax.gamedesign.net/
Game                    : Quake 3 Arena Tourney/FFA
File size               : 1.7 Mb

Description             : A small, symmetrical tourney map designed for fast paced 1on1 games. It's set in the gothic 
						  style and features the RL, LG, PG, and SG. Also included is a quad and some yellow armor.
						  The map also plays quite well with 3-4 player FFA. Enjoy!

Additional Thanks to    : Powzer, AzrKnight, K, id Software, Avatar, Matardor|, SPOG, TTimo, Cyban, [Goose], the guys in 
						  #qeradiant and #headhunters on IRC, the Q3W Forums peeps, and just about anyone else who 
						  contributed feedback during the development of this map.

					      You, for downloading my map. I'd be glad to hear your thoughts about how it turned out, and all
						  feedback is appreciated. Thanks.
                                                    
================================================================

* MAP Information *

Default Bots			: Klesk, Gorre, Doom
New Textures            : Yes, included in pk3
New Sounds              : None
New Music               : None

* Construction *

Base                    : Scratch
Construction Time       : A little under 3 months
Build Programs          : q3map
Build Time              : An hour and 37 minutes
Compile Machine         : P2 400mhz, 256mg RAM
Editor Used             : Q3R/GTKRadiant
Other Programs          : AdobePhotoshop 6, EditPad, CorelPhotopaint 8

================================================================

You MAY distribute this pak file and/or its contents by any electronic means, provided you leave the contents unaltered 
and include this text file, also unaltered.  You MAY not use this in a commercial product without my EXPLICIT permission
Map authors MAY use my shaders/textures without permission, as long as credit is given in the accompanying readme file.
