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Title                   : The Doom That Came To Dunwich    (Q3A)  
                          updated version 1.1
Release date            : 3/15/2001
File name               : ikzdm1.pk3

Authors                 : Iikka "Fingers" Keranen
                          Rich "Zdim" Carlson
Email Address           : fingers@mail.planetquake.com
                          zdim@digital-eel.com
URL                     : http://www.planetquake.com/ikq/
                          http://www.stormtroopers.com/zwr/
                          http://www.stormtroopers.com/zwr/gratisgamer.htm

Map description         : 4-8 player FFA or Team DM recommended.
                          v1.1 adds target_locations and a few visual tweaks.

													Timeline:
                          1898: Phosphorescent strands of Asbestos-like
                                substance fall on Montgomery, Alabama.
                          1907: Balls of light fall from the sky and 
                                explode near Burlington, Vermont.
                          1917: Luminous object seen moving on the Moon.
                          1929: Mysterious purple lights seen in the sky
                                above Dunwich, Massachusetts.
                          1929: Due to plague outbreak, Dunwich, Massachusetts
                                art district placed under indefinite quarantine
                                by the US army.
            
Thanks to               : Zdim for the Sanctum Of Dada and sounds
                          Various dead classical and surrealist artists
                          Kate Bush, Weather Report, Todd Rundgren and Beatles
                          The great and fair city of Boston
                          H.P. Lovecraft and August Derleth (and Chaosium)
                          Id Software

Misc notes              : Texture set available for download at:
                          http://www.digital-eel.com/surface/

Fingers' notes          : I started this map a long time ago, but never had
                          time to finish it until now... I just started playing
                          with it again a couple of weeks ago, collaborating
                          with my old friend Zdim, and it took on a life of 
                          its own. Influenced by the chaotic and irregular 
                          architecture of old Boston, it's quite different 
                          from anything I've ever done before and may not 
                          appeal to all the gamers out there... But it had 
                          to be done, so here it is.

                          I promise my next level will be smaller :)

Zdim's notes            : Hi. It's me. The Central Scrutinizer. I experienced
                          an outfreakage of extraordinary magnitude while
                          collaborating with Fingers on this level-that-should-
                          not-be. I've seen Them. They're here. Run away.
                          As fast as you can.

                          Special thanks to John, John, John, John and Jon.

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***** Construction *****

Editor used             : Q3Radiant
Known Bugs              : Some bots like the sewer too much...
Number of Brushes       : 4136
Build Time              : A year?
Compile machine         : p3/700 with 512M 
Compile Time            : About 3 hours
  
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* How to use the .pk3 *

copy ikzdm1.pk3 to your baseq3 directory
run Q3A, and find ikzdm1 in the map selection screen (multiplayer or SP skirmish)

* Copyright / Permissions *

You're allowed to redistribute this level via electronic media such as Internet,
and free of charge. Any commercial use without a permission is prohibited.
