================================================================
charon3dm11v2 - liquid carbon
================================================================

Title			: Liquid Carbon
Date         		: 1-1-2002
Filename     		: map-charon3dm11v2.pk3
Author       		: charon
Email Address		: charon@atlantacon.org
			: (best to visit my site and get my current email address)
Website			: http://www.interactivedeath.net/

Description		: A very dark, very green map. Electricity, green slime,
			: black brick, and solid steel beams make up the soul of
			: the map. Slightly inspired by a really cool anime
			: series called "Lain", but really has nothing much
			: at all to do with it. This is a ffa or tourney map,
			: to whichever is your liking. This map uses my own textures
			: created from the ground up with no base textures used.
			: You may also download these textures from my site as a
			: seperate zip file. They are called "Liquid Carbon Texture Set 1".

Update			: This is version2 of this map. It corrects a few minor bugs
			: that were found that irritated me. Namely a clipping issue
			: and a bot spawning issue.

Additional Credits to   : id software, Dfused, WyldWeyr, Normal, Speed, Scampie,
			: Maj, goetz, Dietz, and especially the Burial-Grounds.com
			: crew such as spynx_w2k, Osiriss1281, and BudToker.
			: Also thanks goes out to those of you I might have missed.
================================================================

- Play Information -

Players			: 2 to 8
Bots			: Yes - They rarely go for items such as the RG, MH, and RL,
			: but amazingly enough I have seen them go for all three.
Weapons			: Rocket Launcher, Railgun, Super Shotgun,
			: Grenade Launcher, Lightning Gun, Plasma Gun

-----------

Unzip the the zip file map-charon3dm11v2.zip into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map charon3dm11v2"

- Construction -

Base                    : None
Editor(s) used          : Q3Radiant
Known Bugs              : None
Build Time              : 2 weeks or so
Textures used		: Built from scratch custom texture set with 2 or 3 modified id textures.
Compile machine         : P3/500 overclocked to 559 with 384megs RAM
q3map compile Time      : TOTAL - 5639 seconds or roughly 1 hour and 33 minutes
			: BSP - 38 seconds
			: VIS - 751 seconds
			: LIGHT - 4850 seconds
Brushes     		: 3533


- Copyright / Permissions -
You may not include or distribute this map in/with any sort of commercial product without 
permission from the author.  You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.