Mapname                : Station 52

Filename               : qxdm3.bsp

Release Date           : June 3, 2003

Weapons                : RL, SG, LG, RG, GL

Supported Gametypes    : Free For All, Team Deathmatch

Suggested Players      : 2-6 for FFA, 2v2 for TDM

Author                 : Ryan "Quaker-X" Rutherford

Email                  : quakerx@planetquake.com

Website		       : www.planetquake.com/quakerx

Other Levels By Me     : Lots o' Frags (qxdm1)
                         Broken Silence (qxdm2)
			 Gothic Rage (qxtourney1)
                         Dead Cells (qxtourney2)
			 Speed Metal Q3 (qxctf1_q3)
			 Speed Metal TA (qxctf1_ta)

Compile Machine        : Athlon 1.54 Ghz 512 RAM

Compile Time           : 2 hours

Build Time             : Too long...

Tools Used             : GtkRadiant
			 Q3Map2
			 Q3Map2 Toolz
			 Photoshop
			
Thanks       	       : My Dad, flow, everyone at the Quake3World, MapCenter, and Burial-Ground forums for 			 beta testing, everyone who emailed me about the level, the GtkRadiant team, ydnar 			         for Q3Map2, Hr.O for Q3Map2Toolz, Rorshach for the Vendetta texture set, Charon                             for his shaders I based mine on, Cardigan for the sky, and id for Quake 3.

Some Words             :

	I actually started work on this level about one year ago. The look and layout was completely different. The design was a bit repetitive, and decided to restart from scratch. I wanted to give the level a new look, with each room being completely different than the next, yet keeping the same theme throughout. Using new textures and shaders, I looked to create a unique look and feel. I packed the level with small details throughout, giving it that unique feel I was looking for. I drew inspiration from UT2K3 and other next-gen games which sets it apart from the norm of the Quake 3 environments. Using Q3Map2 by ydnar, the lighting and shadows also reflect that of a next-gen game.

	The layout of the map is quite original. I beta tested the map awhile ago to get the perfect item placement, which I believe has been achieved. I originally had more jump pads, but cut back a few to increase the speed and flow of the level. The slanted elevator provides for a quick escape from the bottom to the top level across the map. There is not as much vertical action as in other levels of mine, but every room provides for a good fight.

Installation           : Extract the contents of this zip file to x:\your_quake3_path\baseq3\
                         Start Quake III Arena and select the map from the multiplayer menu 
			 or type \map qxdm3 in the console.
			
				   
Legal notes            : Copyright (c) 2003 Ryan Rutherford (aka Quaker-X)
                         All rights reserved.

                         Quake III Arena is a registered trademark of 
                         id Software, Inc.

                         This level may be electronically distributed only at 
                         NO CHARGE to the recipient in its current state, MUST 
                         include this .txt file, and may NOT be modified IN 
                         ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
                         DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.