======================================================
Date:			31st October 2002
Game:			Quake III Arena
======================================================
Title:		Abandoned Reality 
			Old name was 'Fatal Instinct'
File:			q3map-moses_dm7.pk3
Map Name:		moses_dm7.bsp
Author:		Freddie "Moses" Wakanno / [FSF]Moses
Email address:	mosess@fsf-clan.com
Description:	Nice and easy base somewhere out there.
			Dark alleys and rooms on several
			levels. Very well connected rooms and
			several ways to get somewhere... Plays
			very well with bots who don't seems to
			like grenades :) They love to trip on
			them, some strange idea commiting
			suicide on a grenade, I'd prefer /kill
======================================================
Credits
			id Software for making such a great game!

			[FSF]Sandy for giving food, drinks
			and emotional support while mapping.
			I luv ya baby!

			Q and Krekits for helping me out with 
			some botclip issues. Thanks!

			[FSF]Rookie for pointing to missing
			textures (Thanks son!)

			Evil Lair for his great
			EL8:Prototype Texture Pack and his
			help fixing the jp issue.

			Kat for fixing the rotation of the
			"central feature". I tried this but
			I couldn't and Kat was able to do
			this... Thank you very much!

			Maj, Shallow[BAB] and Lake Trout for
			helping me with some shader-issues.		
		
			$null for pointing me to a great
			tool for shaders.

			The creators of Q3ACE for providing
			such a nice tool for checking,
			editing and previewing shaders.

			pjw for easing my mind on some
			non-fatal errors while creating
			the .aas file :)

			Thanks to everyone who helped me out
			with this map and wasn't mentioned
			above :D

======================================================
Miscellaneous
			I included the map file for your
			enjoyment :) This is how you *DON'T*
			build a map! Heh!
======================================================
Supported Gametypes

Tourney:	 	yes (A bit too large IMHO)
Deathmatch:	 	yes
Team DeathMatch: 	yes
Capture The Flag:	no
Bot File (aas):	Yes (Optimized)(Grapple Reachability)
New Sounds:	 	Yes
New Graphics:	yes
New Music:	 	no
======================================================
Construction

Base:			My own idea ie. from scratch
Editor:		gtkRadiant 1.2.9/10
Other Software:	Windows 2000 Professional UK
Other Progs:	Q3Map Tools by Hr.O (Keep 'm going!)
Compiler:		Ydnar's Q3map2 - Great work Ydnar!:)
Hardware:		PII Celeron at 666 MHz / 256 MB
			Gainward GeForce 3 MX Ti200
			2x 20 GB Maxtor HD's
Know Bugs:		None as far as I know :)
			Some minor texture texture-faults (hardly noticable)
			You should buy a decent machine and 
			video-card to play Quake III Arena
			in full glory (big grin)
Build Time:		approx 3-4 Months
Compile time:	approx 5 Hrz (far too long!)
======================================================
Distribution / Copyright / Permissions 

This map may not be  included  on any CD  or exploited 
commercially  in any way without the prior permission 
of  the author.  It  may  not be  used  as a base  for 
other peoples maps.  This zip  file may be distributed 
freely  in *any* electronical  format  (not  including 
material  format, such as CD or Zip Disk)  without the 
prior  permission of  the author as long  as  the  zip 
file remains unmodified.  Thank you.
=====================================================
