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               MKVDV - Vorsprung durch Vernichtung
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Title		: MKVDV - Vorsprung durch Vernichtung
Author		: Martin "Killer" Kilcoyne
Version		: 2nd December 2001
File Name	: mkvdv.pk3
E-Mail		: killer@planetquake.com
Web Site	: http://www.planetquake.com/killer

Description	: Another cool texture set from Lunaran and by
		  sheer coincidence another map from me :-) This
		  time it was Lun's LUN3DM3 texture set which
		  inspired a spell of mapping. The map is a
		  medium to large affair which will require at
		  least 4 players to get the most out of it.
		  
		  I know the r_speeds are a bit excessive in the
		  central area but I went to town with the
		  curves and trim and it looked nice so I wasn't
		  about to remove it all ;-)
		  
		  Hope you have as much fun playing the map as I
		  have had making it. Thanks for reading.

Credits		: Thanks obviously to Lunaran for his cool
		  textures check out his work at:
		  http://lunaran.fragland.net
		  
		  Thanks to my house mate Willi Hammes for
		  teaching me Max, building the cool looking
		  rocks, doing the funky slime shader and sky
		  box. Check out his amazing 3d stuff at:
		  http://www.3dluvr.com/willi
		  
Previous Work	: 23/05/01 - MKBASE-TA - Feel The Base (TA)
		  13/05/01 - MKBASE - Feel The Base
		  25/02/01 - MKEXP - Industrial Experience
		  24/12/00 - MKTECH - Technophobia
		  05/10/00 - MKOXIDE - Iron Oxide for Q3:A
		  12/02/00 - MKFINGERS - Itchy Trigger Fingers
		  20/10/99 - MKFUTILE2 - Resistance Is Futile II
		  18/09/99 - KTDM7 - Silicon Avatar
		  18/09/99 - KTDM5 - Enemy Mine
		  18/09/99 - KTDM3 - The Colosseum
		  18/09/99 - KTDM1 - Iron Oxide
		  24/12/98 - MKDEPOT - Depot of Decimation
		  06/11/98 - MKRUST - The Rust Bucket
		  07/10/98 - MKFUTILE - Resistance Is Futile
		  16/09/98 - MKMETAL - Metallic Resistance
		  27/08/98 - MKTRIPLE - The Triple Towers

		  Note KTDM1, 3, 5 and 7 are part of the 8 map
		  Quake II deathmatch map pack KT-imPAKt. Full
		  details on the KT-imPAKt Homepage:
		  http://www.planetquake.com/ktimpakt

================================================================

* Play Information *

Game		: Quake III
Bot Match	: Yes
Deathmatch	: 2on2 - 6on6, 4-12 FFA (14 spawns)
Teamplay	: 2on2 - 6on6

* PK3 Information *

BSP		: maps/mkvdv.bsp
AAS		: maps/mkvdv.aas
Shaders		: scripts/mkvdv.shader
Arena File	: scripts/mkvdv.arena
Levelshot	: levelshots/mkvdv.jpg
Textures	: textures/mkvdv/*
		  env/mkvdvsky_*

* Construction *

Base		: New map from scratch
Build Time	: About 8 weeks on and off
Brush Count	: 5728 (of which 391 are entities)
Compile Machine	: Dual PIII 1GHz with 1Gb RAM
Compile Time	: 28 minutes
Editor Used	: Q3Radiant 202
Other Utils	: Q3Farm, BSPC, 3dsmax 3.1, PopNFresh's MD3
		  Exporter, NPherno's MD3 Compiler, Photoshop
		  5.5, WinZip
Known Bugs	: None

* How to Use *

Simply extract the mkvdv.pk3 file and this text file into your 
Quake III "baseq3" directory. So for me this would be
"C:\games\quake3\baseq3". Once installed the map will appear in
the Single Player Skirmish menu.

* Copyright / Permissions *

You may NOT use this map as a base for other maps.

The textures and shaders used in this map remain the property of
their respective owners and were used with their permission.

You are NOT allowed to commercially exploit this level, i.e. put
it on a CD or any other electronic medium that is sold for money
without my explicit permission.

You MAY distribute this BSP through any electronic network
(internet, FIDO, local BBS etc.), provided you include this file
and leave the archive intact.

If any magazines want to put this map on a cover CD, then make
sure you ask me first, send me a copy and we'll be straight :-)

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