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                     MKTECH - Technophobia
================================================================

Title		: MKTECH - Technophobia
Author		: Martin "Killer" Kilcoyne
Version		: 24th December 2000
File Name	: mktech.pk3
E-Mail		: killer@planetquake.com
Web Site	: http://www.planetquake.com/killer

Description	: I have used yet another custom texture set for
		  this, my third Quake III DM map. This time it
		  is Lunaran superb LunBase set as seen in Let's
		  Drink Beer And Shoot Things.
		  
		  Layout wise the map is nothing spectacular but
		  it plays well and the action keeps moving. 
		  There is a health pipe in the center of the
		  map which dishes out 5 health every half a 
		  second.

		  Hope you have as much fun playing the map as I
		  have had making it. Thanks for reading.

Credits		: Major thanks to Lunaran who created the 
		  excellent LunBase texture set which is used 
		  extensively throughout the map. Check out his 
		  site at:
		  http://lunaran.fragland.net
		  
		  I also used Iikka Keranen's sky texture and
		  shader from his great IKBaseQ3 texture set. 
		  Check out his site at:
		  http://www.planetquake.com/ikq

Previous Work	: 05/10/00 - MKOXIDE - Iron Oxide for Q3:A
		  12/02/00 - MKFINGERS - Itchy Trigger Fingers
		  20/10/99 - MKFUTILE2 - Resistance Is Futile II
		  18/09/99 - KTDM7 - Silicon Avatar
		  18/09/99 - KTDM5 - Enemy Mine
		  18/09/99 - KTDM3 - The Colosseum
		  18/09/99 - KTDM1 - Iron Oxide
		  24/12/98 - MKDEPOT - Depot of Decimation
		  06/11/98 - MKRUST - The Rust Bucket
		  07/10/98 - MKFUTILE - Resistance Is Futile
		  16/09/98 - MKMETAL - Metallic Resistance
		  27/08/98 - MKTRIPLE - The Triple Towers

		  Note KTDM1, 3, 5 and 7 are part of the 8 map
		  Quake II deathmatch map pack KT-imPAKt. Full
		  details on the KT-imPAKt Homepage:
		  http://www.planetquake.com/ktimpakt

================================================================

* Play Information *

Game		: Quake III
Bot Match	: Yes
Deathmatch	: 1on1, 2on2, 3on3, 2-8 FFA (10 spawns)
CTF		: No

* PK3 Information *

BSP		: maps/mktech.bsp
AAS		: maps/mktech.aas
Shader		: scripts/mktech.shader
Arena File	: scripts/mktech.arena
Levelshot	: levelshots/mktech.jpg
Textures	: textures/mktech/*

* Construction *

Base		: New map from scratch
Build Time	: About 8 weeks on and off
Brush Count	: 2690 (of which 423 are entities)
Compile Machine	: Athlon Thunderbird 900 with 128 Mb PC133 RAM
Compile Time	: 37 minutes
Editor Used	: Q3Radiant 202
Other Utils	: Q3Map, BSPC, WinZip, Paint Shop Pro
Known Bugs	: For some reason the jump pad in the Red Armour
		  room is a static texture. I have no idea why
		  this is the case as the correct shader is
		  applied and it looks fine in Curry. Weird :-(

* How to Use *

Simply extract the mktech.pk3 file and this text file into
your Quake III "baseq3" directory. So for me this would be
"C:\quake3\baseq3". Once installed the map will appear in the 
Single Player Skirmish menu.

* Copyright / Permissions *

You may NOT use this map as a base for other maps.

The textures and shaders used in this map remain the property of
their respective owners and were used with their permission.

You are NOT allowed to commercially exploit this level, i.e. put
it on a CD or any other electronic medium that is sold for money
without my explicit permission.

You MAY distribute this BSP through any electronic network
(internet, FIDO, local BBS etc.), provided you include this file
and leave the archive intact.

If any magazines want to put this map on a cover CD, then make
sure you ask me first, send me a copy and we'll be straight :-)

==========================================================MK2K==