================================================================
                 MKEXP - Industrial Experience
================================================================

Title		: MKEXP - Industrial Experience
Author		: Martin "Killer" Kilcoyne
Version		: 25th February 2001
File Name	: mkexp.pk3
E-Mail		: killer@planetquake.com
Web Site	: http://www.planetquake.com/killer

Description	: Another map and yet another custom texture
		  set, I'll do anything to avoid the use of
		  stock id textures :-) This time I have used
		  Rorshach's HeadHunters3 Vendetta set and very
		  nice they are too.
		  
		  The map is quite large but well connected so I
		  reckon 1on1 is still a viable proposition but 
		  you will probably have more fun with a larger 
		  number of players. Although I didn't intend it
		  to be the case this map seems well suited to
		  teamplay so give 3on3 or 4on4 a bash if you 
		  can muster up the players.
		  
		  Hope you have as much fun playing the map as I
		  have had making it. Thanks for reading.

Credits		: Kudos to Rorshach who does amazing texture
		  work and whose HeadHunters3 Vendetta set I
		  used almost exclusively in this map. You can
		  see more of his fantastic work at:
		  http://www.3dpalette.org/~rorshach
		  
		  The rock textures in the outside areas are
		  from Lunaran's excellent LunDesert set. See
		  more of his work at:
		  http://lunaran.fragland.net
		  
		  I also used Iikka Keranen's sky texture and
		  shader from his great IKBaseQ3 texture set. 
		  Check out his site at:
		  http://www.planetquake.com/ikq
		  
		  Thanks Alcatraz and Thanatopsis who checked
		  out the betas and offered suggestions. The map
		  is definitely better due to their input. You
		  can see their sites here:
		  http://www.planetquake.com/bighouse
		  http://www.planetquake.com/cesspit		  

Previous Work	: 24/12/00 - MKTECH - Technophobia
		  05/10/00 - MKOXIDE - Iron Oxide for Q3:A
		  12/02/00 - MKFINGERS - Itchy Trigger Fingers
		  20/10/99 - MKFUTILE2 - Resistance Is Futile II
		  18/09/99 - KTDM7 - Silicon Avatar
		  18/09/99 - KTDM5 - Enemy Mine
		  18/09/99 - KTDM3 - The Colosseum
		  18/09/99 - KTDM1 - Iron Oxide
		  24/12/98 - MKDEPOT - Depot of Decimation
		  06/11/98 - MKRUST - The Rust Bucket
		  07/10/98 - MKFUTILE - Resistance Is Futile
		  16/09/98 - MKMETAL - Metallic Resistance
		  27/08/98 - MKTRIPLE - The Triple Towers

		  Note KTDM1, 3, 5 and 7 are part of the 8 map
		  Quake II deathmatch map pack KT-imPAKt. Full
		  details on the KT-imPAKt Homepage:
		  http://www.planetquake.com/ktimpakt

================================================================

* Play Information *

Game		: Quake III
Bot Match	: Yes
Deathmatch	: 1on1 - 5on5, 2-10 FFA (12 spawns)
CTF		: No

* PK3 Information *

BSP		: maps/mkexp.bsp
AAS		: maps/mkexp.aas
Shader		: scripts/mkexp.shader
Arena File	: scripts/mkexp.arena
Levelshot	: levelshots/mkexp.jpg
Textures	: textures/mkexp/*

* Construction *

Base		: New map from scratch
Build Time	: About 4 weeks on and off
Brush Count	: 3560 (of which 450 are entities)
Compile Machine	: Athlon Thunderbird 900 with 128 Mb PC133 RAM
Compile Time	: 3 hours 34 minutes
Editor Used	: Q3Radiant 202
Other Utils	: Q3Map, BSPC, WinZip, Paint Shop Pro
Known Bugs	: None

* How to Use *

Simply extract the mkexp.pk3 file and this text file into your 
Quake III "baseq3" directory. So for me this would be
"C:\quake3\baseq3". Once installed the map will appear in the 
Single Player Skirmish menu.

* Copyright / Permissions *

You may NOT use this map as a base for other maps.

The textures and shaders used in this map remain the property of
their respective owners and were used with their permission.

You are NOT allowed to commercially exploit this level, i.e. put
it on a CD or any other electronic medium that is sold for money
without my explicit permission.

You MAY distribute this BSP through any electronic network
(internet, FIDO, local BBS etc.), provided you include this file
and leave the archive intact.

If any magazines want to put this map on a cover CD, then make
sure you ask me first, send me a copy and we'll be straight :-)

=========================================================MK2K1==