================================================================
                     MKBASE - Feel The Base
================================================================

Title		: MKBASE - Feel The Base
Author		: Martin "Killer" Kilcoyne
Version		: 13th May 2001
File Name	: mkbase.pk3
E-Mail		: killer@planetquake.com
Web Site	: http://www.planetquake.com/killer

Description	: After a sustained spell of playing CTF I 
		  decided to try my hand at a CTF map. I played
		  it safe with the texture set, Iikka's IKBASEQ3
		  set is exceptionally easy to use. The looks of
		  the map aren't spectacular but I think the
		  layout is particularly nice. It allows for
		  both lone ranger style attacks as well as more
		  strategic coordinated ones. There are plenty
		  of routes in and out of the bases which I
		  think is a must in CTF.
		  
		  Obviously CTF and Teamplay are the games to 
		  play in this map but there are plenty of
		  deathmatch spawn points included so you should
		  be able to have a decent FFA game too.
		  
		  Hope you have as much fun playing the map as I
		  have had making it. Thanks for reading.

Credits		: The usual thanks go out to Iikka "Fingers"
		  Keränen for his excellent IKBASEQ3 textures.
		  His texture work can be found at:
		  http://www.digital-eel.com/surface
		  and his maps can be found at:
		  http://www.planetquake.com/ikq
		  
		  Major thanks also go to Mark "Eggman" Pytel
		  who gave me some great feedback and
		  suggestions, pretty much all of which I took
		  on board and added to the map. They make the 
		  piece a lot more visually interesting. You can
		  find his site at:
		  http://www.planetquake.com/eggnoodles
		  
		  Thanks also to Metlslime and GrindSpire who
		  gave me some last minute feedback which
		  resulted in a delayed release. Hehehe only
		  joking; their suggestions were good and I made
		  some good minor alterations as a result of
		  them.
		  
Previous Work	: 25/02/01 - MKEXP - Industrial Experience
		  24/12/00 - MKTECH - Technophobia
		  05/10/00 - MKOXIDE - Iron Oxide for Q3:A
		  12/02/00 - MKFINGERS - Itchy Trigger Fingers
		  20/10/99 - MKFUTILE2 - Resistance Is Futile II
		  18/09/99 - KTDM7 - Silicon Avatar
		  18/09/99 - KTDM5 - Enemy Mine
		  18/09/99 - KTDM3 - The Colosseum
		  18/09/99 - KTDM1 - Iron Oxide
		  24/12/98 - MKDEPOT - Depot of Decimation
		  06/11/98 - MKRUST - The Rust Bucket
		  07/10/98 - MKFUTILE - Resistance Is Futile
		  16/09/98 - MKMETAL - Metallic Resistance
		  27/08/98 - MKTRIPLE - The Triple Towers

		  Note KTDM1, 3, 5 and 7 are part of the 8 map
		  Quake II deathmatch map pack KT-imPAKt. Full
		  details on the KT-imPAKt Homepage:
		  http://www.planetquake.com/ktimpakt

================================================================

* Play Information *

Game		: Quake III
Bot Match	: Yes
Deathmatch	: 2on2 - 6on6, 4-12 FFA (12 spawns)
CTF		: 2on2 - 6on6

* PK3 Information *

BSP		: maps/mkbase.bsp
AAS		: maps/mkbase.aas
Shaders		: scripts/mkbase_concrete.shader
		  scripts/mkbase_light.shader
		  scripts/mkbase_metal.shader
		  scripts/mkbase_sky.shader
		  scripts/mkbase_trim.shader
Arena File	: scripts/mkbase.arena
Levelshot	: levelshots/mkbase.jpg
Textures	: textures/mkbase_concrete/*
		  textures/mkbase_floor/*
		  textures/mkbase_light/*
		  textures/mkbase_metal/*
		  textures/mkbase_sky/*
		  textures/mkbase_trim/*

* Construction *

Base		: New map from scratch
Build Time	: About 8 weeks on and off
Brush Count	: 4369 (of which 677 are entities)
Compile Machine	: Athlon Thunderbird 900 with 256 Mb RAM
Compile Time	: 32 minutes
Editor Used	: Q3Radiant 202
Other Utils	: Q3Map, BSPC, WinZip, Paint Shop Pro
Known Bugs	: None

* How to Use *

Simply extract the mkbase.pk3 file and this text file into your 
Quake III "baseq3" directory. So for me this would be
"C:\games\quake3\baseq3". Once installed the map will appear in
the Single Player Skirmish menu.

* Copyright / Permissions *

You may NOT use this map as a base for other maps.

The textures and shaders used in this map remain the property of
their respective owners and were used with their permission.

You are NOT allowed to commercially exploit this level, i.e. put
it on a CD or any other electronic medium that is sold for money
without my explicit permission.

You MAY distribute this BSP through any electronic network
(internet, FIDO, local BBS etc.), provided you include this file
and leave the archive intact.

If any magazines want to put this map on a cover CD, then make
sure you ask me first, send me a copy and we'll be straight :-)

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