================================================================
charon3dm13 - 5quid
================================================================

Title			: 5quid
Date         		: 08-08-2003
Filename     		: map-charon3dm13.pk3
Author       		: charon
Email Address		: charon@interactivedeath.net
			: (best to visit my site and get my current email address)
Website			: http://www.interactivedeath.net/

Description		: Similar to my last map "Stir Fried Rocks Attack"(charon3dm12)
			: in visual style. Mostly different hues of grey, with abstract
			: geometry. The style is kept simplistic due to the tournament
			: nature of the map. The map is built to accomodate 2 players,
			: specifically in a cpma 1vs1 setting. This map will flow
			: differently in cpma than vq3 because of the trickjumps.

Additional Credits to   : id software, Castle, Normal, Matt "Lunaran" Breit,
			: Pete Parisi, Randy Reddig. Also to Mr.Clean and Powzer for
			: finding the first and last zfighting bug after I spent
			: 4 hours compiling the map. =)

================================================================

- Play Information -

Players			: 2 to 4(1v1 recommend)
Bots			: Yes
Weapons			: Rocket Launcher(2), Railgun, Super Shotgun,
			: Grenade Launcher, Plasma Gun, Lightning Gun

-----------

Unzip the the zip file map-charon3dm13.zip into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map charon3dm13"

- Construction -

Base                    : None
Editor(s) used          : GTKRadiant
Known Bugs              : None

Textures used		: Lunbase textures by Matt "Lunaran" Breit
			:	ceil_lun_10k, ceil1_lun_20k, jumppad2, oynxlite_2k,
			:	teleport
			: Meatpak textures by Pete Parisi
			:	concrete_greypaneldark, meat-tile_lightblue,
			:	meat-wall_greyrocky, concrete_dirtylong
			: Sea Skybox textures by Randy Reddig
			:	sea_bk, sea_dn, sea_ft, sea_lf, sea_rt, sea_up

Compile machine         : P4/2ghz with 1024megs RAM
q3map compile Time      : TOTAL - 7692 seconds or roughly 2 hours and 8 minutes
			: BSP - 3 seconds
			: VIS - 40 seconds
			: LIGHT - 7649 seconds
Brushes     		: 1261


- Copyright / Permissions -
You may not include or distribute this map in/with any sort of commercial product without 
permission from the author.  You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.