================================================================
charon3dm12 - Stir Fried Rocks Attack
================================================================

Title			: Stir Fried Rocks Attack
Date         		: 11-21-2002
Filename     		: map-charon3dm12.pk3
Author       		: charon
Email Address		: nnynyx_rtsg@yahoo.com
			: (best to visit my site and get my current email address)
Website			: http://www.interactivedeath.net/
			: or if that doesn't work
			: http://63.173.68.77/~charon/interactivedeath/

Description		: Modern and futuristic, with grey textures and glaring blue
			: overtones. Not the prettiest map I've ever made, but it
			: definately is fun to play. Built for 1vs1 in a cpma
			: environment, it always plays well for 1vs1 in vq3, as well
			: as in chaotic ffa games. Trick jumps are abound, some working
			: in different mods, depending on how you play the map.
			: 1 large open 6 floor room and one small side room

Additional Credits to   : id software, Normal, Parad0x, Castle, Kiltron, kanaeda,
			: Matt "Lunaran" Breit(for the lunbase textures),
			: and Randy Reddig(for the majestic textures and sea skybox).
			: Also thanks goes out to those of you I might have missed.
================================================================

- Play Information -

Players			: 2 to 8(1v1 recommend, 8 is chaotic charon3dm3 style but possible)
Bots			: Yes - 1 looks the best, more than that and they just run in circles
Weapons			: Rocket Launcher, Railgun, Super Shotgun,
			: Grenade Launcher, Plasma Gun

-----------

Unzip the the zip file map-charon3dm12.zip into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map charon3dm12"

- Construction -

Base                    : None
Editor(s) used          : GTKRadiant
Known Bugs              : On some machines the sky has lines along the edges. No clue as to why.
Build Time              : 4 weeks or so(actual work time - a few hours)
Textures used		: Lunbase textures by Matt "Lunaran" Breit
			:	ceil_lun_10k, ceil1_lun_20k, jaildrblue,
			:	jaildrwhite, jumppad2, oynxlite_2k
			: Majestic textures by Randy Reddig
			:	base_flat_dark, base_flat_light, base_flat_med,
			:	base_floor, base_grooved, base_h_ridged,
			:	base_narrow, base_verts, base_wall, window_v
			: Sea Skybox textres by Randy Reddig
			:	sea_bk, sea_dn, sea_ft, sea_lf, sea_rt, sea_up
			: Custom textures by me to fit with the rest in the map
			:	charon_techpanel1, charon_techpanel2, charon_techpanel3
			:	charon_techpaneltall1, charon_techwall1, charon_techwall2


Compile machine         : P4/2ghz with 512megs RAM
q3map compile Time      : TOTAL - 33619 seconds or roughly 9 hours and 33 minutes
			: BSP - 3 seconds
			: VIS - 2 seconds
			: LIGHT - 33614 seconds
Brushes     		: 654


- Copyright / Permissions -
You may not include or distribute this map in/with any sort of commercial product without 
permission from the author.  You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.