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Cooperative Project : MaXimus - Final Version
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Title:			MaXimus
BSP name:		lsjg_coop_b2.bsp
Authors:		Lord Squart & David "Jax_Gator" Cherry
Release date:		October 21, 2002
Email addresses:	lordsquart@planetquake.com & jaxgator1@mediaone.net
Home pages:		http://www.planetquake.com/lordsquart
			http://www.burial-grounds.com/swamp
Game:			Quake 3 Arena
File size:		~3,500 KB

Description:		A medium sized deathmatch level (4-8 players).

Thanks to:		Robert Duffy for GtkRadiant
			id for the Quake series
			Pete Parisi for all textures
			Lunaran for Bird texture
			The Con Artist for the chandalier model

BETA/PLAY TESTING:	Burial Ground Forums members
			Quake3World Forums members
			Ydnar for Q3MAP2
			Bryan and Deiru for the tunes
			Various friends and cool guyz

Previous work :	
		
		Lord Squart:

		lsdm1 - Desert Temple
		lsdm2 - Mustaine Return
		lsdm3 - Eternal Blue
		lstourney1 - Four Towers
		lstourney2 - Temple of Balance
		lstourney3 - Fallen Fortress
		lsutmap1 - Hollywood Holocaust

		Jax_Gator:

		jaxdm1 - (un-released re-make of Q1 House of Chnton)
		jaxdm2 - Re-Gib Colesium
		jaxdm3 - House of Shannara
		jaxdm4 - Burial Grounds
		jaxdm5 - Deimos
		jaxdm6 - Kiss of Death
		jaxdm7 - Stranglehold - FFA
		jaxdm8 - Iron and Stone
		jaxdm9 - Invalid Transmission
		jaxtourney1 - Stranglehold
		jaxtourney2 - The Tangled Webs We Weave
                                                                            
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* MAP Information *

New textures:	All textures courtesy Pete Parisi except birds (by Lunaran):
		http://www.badmeat.com
		http://lunaran.fragland.net/
New sounds:	Birds sounds (by Lunaran)
New Music : 	2 Differents package are available with 2 different tunes 
		by Bryan(bryan@internalfx.com) and Deiru(deiru@ptd.net). Thanks guyz!
		lsjg_coop_bryan.pk3 ~14.300 Kb
		lsjg_coop_Deiru.pk3 ~ 8.500 Kb
New models:	Chandalier courtesy The Con Artist:
		http://www.quake3house.com

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* Construction *

Base:			From scratch
Const. time:		About 3 months off and on
Compile machine:	AMD XP 1900+, 512mb RAM
Compile time:		BSP - 10 seconds
			VIS - 1 second
			LIGHT - 16 minutes 27 seconds (-light -patchshadows -super 3 -thresh .5 -filter)
Editor used:		GtkRadiant v1.2.10
Other programs:		Q3 Map Explorer v1.3
Known Bugs:		Nothing ... maybe!

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* Distribution / Copyright / Permissions *

Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
Authors MAY NOT decompile the BSP as a base to build additional levels.

This level may be electronically and Cd/media distributed and it , MUST 
include this .txt file, and may NOT be modified IN ANY WAY. 

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed. In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

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End.