February 12, 1999
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Title                   : Mindfields
MapFilename             : t8dm6.bsp

Author                  : Adam "Senn" Bellefeuil
Email Address           : senn@qeradiant.com

Map Type		: Deathmatch 2-4 players
Map description         : This map started out as a DM map for the Tier8:Oblivion
			  MOD for Quake3, but over time, the MOD changed directions
			  and before you know it, it was a TC with a whole new style
			  of gameplay (mostly single player) and we changed the name
			  to Shattered Realm. This map, which I had already completed
			  before the big change up, got lost on my hard drive and
			  never got released. I put a lot of work into the textures
			  for this map and it has been complete on my hard drive for
			  months (I finished this map for Shattered around the end of
			  January). There were also a few bugs that needed to be
			  fixed and I had to wait for the new compile tools.	
            
Thanks to               : id software, without you guys this would not exist
Special Thanks		: SmallPileofGibs, K, and Azrknight for playtesting and
			  MrElusive for all his help with the compiler bug.
                  
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***** Construction *****

Base			: New level from scratch
New Textures		: Yes
Editor used             : Q3Radiant
Known Bugs              : Misc. dots of light that seem to be coming from nowhere.
			  I was hoping the new compile tools would fix this, but
			  it really does not effect gameplay so I released anyway.
			  If I find out whats causing this and can fix it, I will
			  release an updated version. If you can help, email me.

Build Time              : ~ 1 month including textures
Compile machine         : P3 450 / 256 RAM
Compile Times           : BSP 24 secs; VIS 10388 secs; LIGHT 2390 secs
  
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***** Usage *****

    1. move t8dm6.pk3 to your baseq3 directory
    2. run Q3A and at the console type "/map t8dm6"

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***** Copyright / Permissions *****

Quake III Arena is a registered trademark of id Software, Inc.

You may distribute this map FREELY via internet, provided you include this .TXT file and leave the archive intact with no modifications. If you would like to use this map in any other way, please contact me via e-mail. If you let me know and give me a credit, I'll probably give you the permission to use it.
