
Title:		Mortal Wounds (BGMP II: Earth)
BSP name:	bgmp8.bsp
Author:		David "Jax_Gator" Cherry
Release date:	July 20, 2003
Email address:	jaxgator1@comcast.net
Home page:	http://www.burial-grounds.com/swamp
Game:		Quake 3 Arena
File size:	7,187 KB

Description:	A medium sized deathmatch level (5-8 players) created for the
		Burial Grounds Map Pak II

Thanks to:	Robert Duffy for GtkRadiant
		id for the Quake series

		Ch@os for helping me to get started in mapping.  Thanks for
		all of the beta testing help, use of servers, and webpage
		space.  A really special thanks for serving up my maps for
		all Burial Grounds patrons to enjoy.  And finally, thanks
		for keeping this thing together and helping to produce a
		quality map pak.

		Many kudos to NECROSIS for all of your texture work in this
		map and especialy for your work on the skull face.  Thanks Bud!

		I'd also like to thank psion for all of his texture and shader
		work that went into this map and others in the pak.

		St0rmSh4dow, you rock dude!  Awesome mapper.

		Finko, the man of many creative talents.  I'm still surprised
		you are not in the biz yet.  Tons of thanks for the web page man.

		Taz_FL, thanks for all of your creative input on this map man.
		Buds for life.

		Thanks go out to all of the beta testers but most especially
		to BLOTTO (here's your doughnut clown) and LiViD.

		Quake3World and their level editing board.  Thanks for all
		the hints and tips over the years guys.



		TEXTURES:

		NECROSIS
		Anthony 'psion' Butler
		Iikka "Fingers" Keranen
		rorshach
		ken 'kat' beyer
		ydnar
		Rungy
		wviperw
		Justin "Mighty Pete" Fisher

		
		BETA/PLAY TESTING:

		St0rmSh4dow
		NECROSIS
		psion
		Ch@os
		LiViD
		Mikey
		BLOTTO
		

Previous work :	jaxdm1 - (un-released re-make of Q1 House of Chnton)
		jaxdm2 - Re-Gib Colesium
		jaxdm3 - House of Shannara
		jaxdm4 - Burial Grounds
		jaxdm5 - Deimos
		jaxdm6 - Kiss of Death
		jaxdm7 - Stranglehold - FFA
		jaxdm8 - Iron and Stone
		jaxdm9 - Invalid Transmission
		jaxdm10 - Dead of Winter -FFA
		jaxtourney1 - Stranglehold - Tourney
		jaxtourney2 - The Tangled Webs We Weave
			(Nunuk's Geometry Competition map)
		jaxtourney3 - Dead of Winter -Tourney
		bgmp2 - Distant Sands (Burial Grounds map pak map)
		lsjgcoop - MaXimus (Cooperative map with Lord Squart)
                                                                            
================================================================

* MAP Information *

New textures:
		NECROSIS
		http://www.digital-assault.com
			bglogo
			dark_bglogo
			column
			trunk
			trunk_face

		Anthony 'psion' Butler
		http://planetquake.com/psi
			earthlogo
			firelogo
			jax_lp
			jax_jp
			relic prefab

		Iikka "Fingers" Keranen
		http://www.digital-eel.com/surface
			ik_ground_pavement256_moss

		rorshach
		http://www.polycount.com/cottages/rorshach
			256_ivbrown_base
			256_gate_ground04

		ken 'kat' beyer
		http://www.quake3bits.co.uk
			stone4_c
			stone5_b

		ydnar
		http://shaderlab.com
			rock_1

		Rungy
			water04

		wviperw
		http://www.planetquake.com/wvw/index2.html
			wvw_splash

		Justin "Mighty Pete" Fisher
		http://quake.stuff.gen.nz
			skybox

		Unknown (got these two from Texture Universe and the site no
			longer seems to exist)
			mossyground
			grassactual (decreased size and renamed to grassactual_small)


New sounds:
		bIO
		http://www3.telus.net/wripp
			bgmp8.wav Music Track

		Finko
		http://www.jfink.net
			ThunderClap.wav

		Whomever made it
			waterfall04.wav (found it on wviperw's wvwq3dm2)

New models:	Nathan "Natestah" Silvers
		nate@2015.com
			big trees and the leaves that go on them
			small ground plants
			mushrooms
			vines

		GrimReaper
		wm_jkm@yahoo.com
			small trees
			medium trees by stream

================================================================

* Construction *

Base:			From scratch
Const. time:		About 12 weeks off and on
Compile machine:	AMD XP 1900+, 512mb RAM
Compile time:		BSP - 39 seconds
			VIS - 58 second
			LIGHT - 2 hours 58 minutes 5 seconds
			BSP -meta -Fullvis -Light -filter -super2
				-patchshadows -fastbounce -bounce3
Editor used:		GtkRadiant v1.2.10
Other programs:		Q3map Toolz v0.5.10
Known Bugs:		None known.  E-mail me if you discover any.

================================================================

* Distribution / Copyright / Permissions *

Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
Authors MAY NOT decompile the BSP as a base to build additional levels.

================================================================

Well, it's been a fun ride but this, my 16th, is the last Quake3 map you'll
see from the Jax-man.  I hope you've enjoyed playing them as much as I've
enjoyed making them.  It's now time to move on.  Life beckons...

L8R!