Title:		FireWalker
BSP name:	bgmp7.bsp
Author:		Jason 'Elfinko' Fink
Release date:	July 14th, 2003
Email address:	jason@jfink.net
Home page:	http://www.jfink.net
Game:		Quake 3 Arena
File size:	15.0 MB w/o Music

Description:	A large deathmatch level (6-10 players).

Thanks to:      BG MapPak II Team (testers, artists, musicians)
                Map-Center.com crew for any help they dished out
                Q3Fraggel - Textures
                Evil lair - Textures
		Kabal - Models
                AlphaWolf for the 'Flame' model
                Kell Mcdonald for the awesome skybox (http://www.signsofkoth.co.uk/)
                QKennyQ for making iD's original Cross model possible
                Ydnar for the incomparable Q3map2
                The GTKRadiant crew
                Anyone that had anything useful to say dealing with the ATI/GTKRadiant bugs :o
		The Q3map2Toolz team - Would've gone crazy w/o it. Great App!
		
		
Previous work :	http://www.jfink.net/soc  Too many to list
                                                                            
================================================================

* MAP Information *

New textures:	Custom textures created by Q3Fraggel, Evil Lair, and the BGMPII Team
New sounds:	Yes. New Thunder and Ambient sounds.
New music:      Yes
New models:	Yes, courtesy of Kabal, AlphaWolf and QKennyQ.

================================================================

* Construction *

Base:		From scratch
Const. time:	~6 months
Compile machine: AMD XP2100+, 512MB PC2700
Compile time:	BSP - ~30 seconds
		VIS - ~20 minutes
		LIGHT - ~3.5 hours
Editor used:	GtkRadiant 
Other programs:	Q3mapToolz for Compiling, Arena editing and Pk3 building
Known Bugs:	None known. After 10 betas I sure hope not, but you never know.

================================================================

* Distribution / Copyright / Permissions *

Quake III Arena is a registered trademark of id Software, Inc.
Any commercial use without permission is prohibited.
Authors MAY NOT decompile the BSP as a base to build additional levels.