  #################################################
  #################################################
  ##                                             ##
  ##  Viralis - Burial Grounds Map Pak 2         ##
  ##                                             ##
  #################################################
  #################################################

  >-- 22.Jul.2003 ----------------------------<
  >-- dmschaos@burial-grounds.com -----------------------<
  >-- http://www.burial-grounds.com ----------<
  >-- #burialgrounds / #BGMP (irc.enterthegame.com) --<

  #################
  ## Description ##
  #################

  Well, here we are at last! It's only been a mere eight months since we 
  started this pak! Whew! A lot of time was spent at the beginning of this 
  project to get the map themes fleshed out, while the last 2 - 3 months were 
  strictly for beta testing. You're getting five maps with BGMP2, one up from 
  last years BGMP1. All of the maps adhere to the theme of the pak, which you
  can read about in the 3 short comic pages, which are included in this zip.

  #######################
  ##  Project Credits  ##
  #######################

  =============================================================================
  |>--  Project Lead  -------------------------------------------------------<|
  =============================================================================
    dmschaos
    dmschaos@burial-grounds.com
    http://www.burial-grounds.com

  =============================================================================
  |>--  Map Authors  --------------------------------------------------------<|
  =============================================================================
    psion
    psion@planetquake.com
    http://planetquake.com/psi

    Finko
    Jason@jfink.net please.
    http://www.jfink.net

    Jax_Gator
    jaxgator@comcast.net
    http://www.burial-grounds.com/swamp

    StormShadow
    stormshadow@planetquake.com
    www.planetquake.com/stormshadow

  =============================================================================
  |>-- Art, Textures and Promotion  -----------------------------------------<|
  =============================================================================
    NECROSIS
    necrosis@digital-assault.com
    http://www.digital-assault.com/

    JayP
    http://www.lostdoggrafix.com

  =============================================================================
  |>--  Music / Sounds  -----------------------------------------------------<|
  =============================================================================

    bgc|bIO
    wripp@telus.net
    
    psion
    psion@planetquake.com
    http://planetquake.com/psi

    BLOTTO

  =============================================================================
  |>--  Beta Testers  -------------------------------------------------------<|
  =============================================================================
    BLOTTO
    Livid
    Mikey
    dmschaos
    stormshadow
    NECROSIS
    psion
    Jax_Gator
    Finko

  =============================================================================
  |>--  Special Mention  ----------------------------------------------------<|
  =============================================================================
    Pappy-R
    PHHucker
    t3ch



  ##########################
  ##  Map Author Credits  ##
  ##########################

  =============================================================================
    Map - BGMP5.bsp (Water)
    Author - StormShadow
    MapName - Into the Abyss
    Credits - 

	Sounds:	  A few custom sounds i stole off the net.  Sorry, i dont remember where
		  i got them so i cant give credit.  The sounds are a siren, and a few 
		  water sounds.
	Music:	  bgmp5.wav by bIO (packed seperately)
	Models:	  Shark Model by Todd Gantzler (http://i.am/professorQ3)
	Skybox:	  The skybox is from The Mighty Pete (http://www.petes-oasis.com/) but it 
		  was slightly edited by NECROSIS (www.digital-assault.com)
	Textures: 90% of the textures are courtesy of q-fraggel (www.q-fraggel.de)
		  Outer base and rock textures are from www.shaderlab.com 
		  Seaweed texture is by Willow - taken from his coralctf map

  =============================================================================

  =============================================================================
    Map - BGMP6.bsp (Wood)
    Author - psion
    MapName - The Soremill
    Credits - 

      Textures + shaders:

 	"subverse"	(http://www.newlogicmedia.com/subverse)
	"Necrosis"	(http://digital-assault.com)
	"todd gantzler" (http://i.am/professorQ3)
	"psion"		(http://planetquake.com/psi)
	"Remedy"	(Remedy Entertainment Ltd.)

      bridge model courtesy of "Jeffrey R Chaplin"	(a.k.a. 'CASE')
      md3 & texture files by "Todd Gantzler"	(http://i.am/professorQ3)
      skybox courtesy of "Stecki"	(http://deconstruct.terrafusion.com)

  =============================================================================

  =============================================================================
    Map - BGMP7.bsp (Fire)
    Author - Finko
    MapName - FireWalker
    Credits - 

		BG MapPak II Team (testers, artists, musicians)
                Map-Center.com crew for any help they dished out
                Q3Fraggel - Textures
                Evil lair - Textures
		Kabal - Models
                AlphaWolf for the 'Flame' model
                Kell Mcdonald for the awesome skybox (http://www.signsofkoth.co.uk/)
                QKennyQ for making iD's original Cross model possible
                Ydnar for the incomparable Q3map2
                The GTKRadiant crew
                Anyone that had anything useful to say dealing with the ATI/GTKRadiant bugs :o
		The Q3map2Toolz team - Would've gone crazy w/o it. Great App!
		
  =============================================================================

  =============================================================================
    Map - BGMP8.bsp (Earth)
    Author - Jax_Gator
    MapName - Mortal Wounds
    Credits - 

		Robert Duffy for GtkRadiant
		id for the Quake series
		Ch@os for helping me to get started in mapping.  Thanks for
		all of the beta testing help, use of servers, and webpage
		space.  A really special thanks for serving up my maps for
		all Burial Grounds patrons to enjoy.  And finally, thanks
		for keeping this thing together and helping to produce a
		quality map pak.
		Many kudos to NECROSIS for all of your texture work in this
		map and especially for your work on the skull face.  Thanks Bud!
		I'd also like to thank psion for all of his texture and shader
		work that went into this map and others in the pak.
		St0rmSh4dow, you rock dude!  Awesome mapper.
		Finko, the man of many creative talents.  I'm still surprised
		you are not in the biz yet.  Tons of thanks for the web page man.
		Taz_FL, thanks for all of your creative input on this map man.
		Buds for life.
		Thanks go out to all of the beta testers but most especially
		to BLOTTO (here's your doughnut clown) and LiViD.
		Quake3World and their level editing board.  Thanks for all
		the hints and tips over the years guys.

		TEXTURES:
		NECROSIS
		Anthony 'psion' Butler
		Iikka "Fingers" Keranen
		rorshach
		ken 'kat' beyer
		ydnar
		Rungy
		wviperw
		Justin "Mighty Pete" Fisher

  =============================================================================

  =============================================================================
    Map - BGMP9.bsp (Metal)
    Author - Finko
    MapName - Steel Force
    Credits - 

		BG MapPak II Team (testers, artists, musicians)
                Map-Center.com crew for any help they dished out
                Q3Fraggel - Textures
		Charon - Textures
                Evil lair - Textures and Models
		Kabal - Models
                Soc - Models
                QKennyQ for making iD's original Cross model possible
                Ydnar for the incomparable Q3map2
                The GTKRadiant crew
                Anyone that had anything useful to say dealing with the ATI/GTKRadiant bugs :o
		The Q3map2Toolz team - Would've gone crazy w/o it. Great App!

  =============================================================================

  ############################
  ##  Installation / Usage  ##
  ############################

  Extract the zip to your baseq3 folder and type the map name in the console
  (/map mapname) of the map you want to play. The 5 maps are bgmp5,bgmp6,
  bgmp7, bgmp8, and bgmp9.

  ############################################
  ##  Distribution / Copyright Permissions  ##
  ############################################

  Quake III Arena is a registered trademark of id Software, Inc.
  Any commercial use without permission is prohibited.
  You MAY distribute this pak file and/or its contents by any electronic
  means, provided you leave the contents unaltered and include this text
  file, also unaltered.

  ########################
  ##  Additional Notes  ##
  ########################

  This is the place where I get to thank the members of the BGMP2 team. All
  of which have done a great job on this latest project. We took nearly twice
  as long to complete BGMP2 as we did with the first pak. The hard work by
  all really shows. I just want to extend some extra thanks to Finko for taking
  on the huge burden of making a second map for this project. We were well in
  to development when we needed another map quick. Not only did he produce a
  map, it's got some of the best gameplay elements in the pak. Next, I need to
  not only thank psion for all his hard work, but also state how much he surprised
  me with his efforts. His map exceeds expectations, and is by far one of my
  favorites. Also, thanks to the eagle-eyed clown for his great beta testing
  efforts for BGMP2! Thanks also to the Burial-Grounds community, who make this
  all happen by just being the coolest place to hang out. Enjoy the pak!

  ###########################################################################
  ##########################################BURIAL#GROUNDS#MAP#PAK#2#########
  #############n0isp#|#w0dahsmr0ts#|#s0ahc#|#sis0rcen#yb|0pmgb###############
