
========= Quake III Arena level ========= 

Title:            Tarmon Gai'don (translation : The Last Battle)

File:             Tarmon_Gaidon.pk3

Author:           Lochnar aka The God of Hellfire

E-Mail:           lochnar187@hotmail.com

URL:              none

Date:             May 20, 2003

Description:      Gothic with some tech elements. A few tight spaces, 
                  a few open spaces and a lot of ground to cover.  
                  This is my 2nd q3 map; I still have a long way to
                  go.  Overall I am marginally pleased with this 
                  map, there are things I would do differently now
                  and answers I still have not found.  Some of the
                  lighting is not to my liking.  The same can be 
                  said for bot play.  Damn portal cluster brushes
                  for not working horizontally (at least for me).
                  I also had to drop my portal "transit" scene as
                  it dogged some of the test comps to much.  :(

                  This map is divided into three levels, each with
                  a temple.  The Upper, Middle and Lower Temples
                  all have portals into the heart of evil where
                  the real goodies can be found.  Other main areas
                  include the Courtyard, Plasma Temple, Rocket 
                  Room, Chain Room, Rail Pit, Corkscrew, Library 
                  and 4 Portal Rooms (Lightning, Rocket Skely and 
                  Pit).  Spread about the map you will find most of 
                  the standard q3 items except invis, flight and the 
                  holdable medkit.  All major item spawn points 
                  are marked, this includes any item except small 
                  health, armor shards and ammo.



========= Play Information =========

Tourney:          no

Deathmatch:       yes

Team Deathmatch:  yes 

CTF:              no

Bot File (aas):   yes (its not perfect yet, but I'm sick of looking at it)

New Graphics:     yes (Many are my own with a few exceptions)
                      Some are based on ID textures.

                      Paul Bourke's Texture site had a few that 
                      I used as bases to work from 
                      http://astronomy.swin.edu.au/~pbourke/texture/

                      The Killing Faith texture supplied by 
                      Rane W. Stone with original artwork by 
                      Darren C. Drew http://www.madhatterworks.com 

                      
New Music:        yes (MANY thanks to Killing Faith for permission!)
                      "Only Human" off $DOG provided by Killing Faith
                      $DOG is a kick ass EP, get your own copy from
                      the source http://www.killingfaith.com 

New Sounds:       yes (all my own, with one exception)
                      machine_thrup.wav was pulled from the 
                      Pink Floyd song "Welcome to the Machine"

Other:            yes (models)
                      Angel: by Tamara "Ophelia" Crossley  mreff@javanet.com
                       -- See the angel.txt file included
                      Crow: mikemajernik@hotmail.com 
                       -- See the crow_readme.txt file included
                      Skullimpaler: by Oak 
                       -- See the SI_readme.txt file included
                      flag_strgg AND Chains : by Chris -Con Artist (aka Mr.LyCon)
                       -- See the model_recreations_chris.txt file included



========= Installation =========

Put the PK3 file into your "baseq3" dir.
It gets no easier :p



========= Build Information ========

q3map2.exe -meta "tarmon_gaidon.map"
q3map2.exe -vis  "tarmon_gaidon.bsp"
q3map2.exe -light -patchshadows -filter -super 4 "tarmon_gaidon.bsp"
bspc.exe -forcesidesvisible -optimize -bsp2aas "tarmon_gaidon.bsp"

Time:             About 300 hours for research, 
                  construction and testing. (and hair pulling!)

Applications:     GtkRadiant-1.2.11
                  q3map2  (thanks ydnar!!)
                  Q3Map2Toolz
                  q3ase - Shader Editor
                  PaintShop Pro 4
                  CoolEdit 2000

Compile Time:     BSP     12 sec
		  Vis     48 sec
		  Light 3623 sec (60.5 min)
		  ASA    315 sec (5.25 min)
	Total:    66.75 minutes for a P4 2.4 GHz w/1GB ram 

Lowest Test Comp: PII 350 w/256MB ram and 16MB Vodoo3



========= PK3 File Listing ========= 

     angel.txt
     crow_readme.txt
     model_recreations_chris.txt
     SI_readme.txt
     tarmon_gaidon.readme.txt
     env\lochnar\heavymetalsky_bk.jpg
     env\lochnar\heavymetalsky_dn.jpg
     env\lochnar\heavymetalsky_ft.jpg
     env\lochnar\heavymetalsky_lf.jpg
     env\lochnar\heavymetalsky_rt.jpg
     env\lochnar\heavymetalsky_up.jpg
     levelshots\tarmon_gaidon.jpg
     maps\tarmon_gaidon.aas
     maps\tarmon_gaidon.bsp
     models\mapobjects\chains_v.md3
     models\mapobjects\crow\crow.MD3
     models\mapobjects\crow\crow.tga
     models\mapobjects\flag\flag_strgg.md3
     models\mapobjects\o3-angel\body-b.tga
     models\mapobjects\o3-angel\head-b.tga
     models\mapobjects\o3-angel\o3-angel-b.md3
     models\mapobjects\o3-angel\wing-b.tga
     models\mapobjects\skullimpaler\base.jpg
     models\mapobjects\skullimpaler\claw.jpg
     models\mapobjects\skullimpaler\skull.tga
     models\mapobjects\skullimpaler\skullimpaler.MD3
     music\Killing_Faith\Only_Human.wav
     scripts\lochnar.shader
     scripts\tarmon_gaidon.arena
     sound\lochnar\Death.wav
     sound\lochnar\evil_whisper.wav
     sound\lochnar\Flee.wav
     sound\lochnar\machine_thrup.wav
     sound\lochnar\Malice.wav
     sound\lochnar\Redemption.wav
     sound\lochnar\Salvation.wav
     sound\lochnar\Ward.wav
     textures\lochnar\brick_004.jpg
     textures\lochnar\evil_books.jpg
     textures\lochnar\evil_jumppad_002.jpg
     textures\lochnar\evil_jumppad_base_003.jpg
     textures\lochnar\evil_jumppad_base_004.jpg
     textures\lochnar\evil_launchpad_arrow01.tga
     textures\lochnar\evil_launchpad_arrow02.tga
     textures\lochnar\evil_launchpad_arrow03.tga
     textures\lochnar\evil_launchpad_base_001.tga
     textures\lochnar\evil_launchpad_base_002.tga
     textures\lochnar\evil_zap_scroll2.jpg
     textures\lochnar\grass_thick.jpg
     textures\lochnar\green_001.jpg
     textures\lochnar\killingfaith.jpg
     textures\lochnar\planetquake.jpg
     textures\lochnar\rock_floor_001.jpg
     textures\lochnar\tiki2q3chal.tga
     textures\lochnar\wood_floor_001.jpg



========= Thanks, Nods and Waves ========= 

      - ID Software (of course!)
      - Quake3World LE group (for much help!)
      - tIKi_mAn (for having the contest)
      - Killing Faith (for music use permission and being KICK ASS!)
      - Rane W. Stone AND Chyna Stone (for your friendship)
      - Darren C. Drew (for friendship and cool art :) )
      - GetSome (for being my tester, sounding board and quake punk :) )
      - Hex (for helping me out)
      - Robert Jordan (for writing LOTS of cool books!)
      - Pink Floyd (for many years of great music)
      - The artist/creators of Heavy Metal (for visually stunning art)



========= Distribution / Copyright / Permissions ========= 

Quake III Arena is a registered trademark of 
id Software, Inc.

This map is Copyright  2003, Lochnar aka The God of Hellfire
All rights reserved.

"Only Human" and $DOG are Copyright  2002-2003, 
Killing Faith. All rights reserved. (music\Killing_Faith\Only_Human.wav)

"Dragon" is Copyright  20002003, Darren C. Drew 
All rights reserved. (textures\lochnar\killingfaith.jpg)

MAPOBJECT's made from scratch by Chris -Con Artist (aka Mr.LyCon)
Copyright  2001 Chris -The Con Artist. All Rights Reserved.

This map was created for the TIKIDOMAIN 2Q3 Mappers Challenge
and can be distributed as needed for the purposes of that contest.

This map may be electronically distributed only at no charge to
the recipient, and may not be modified in any way.  This text file
must be included and also not modified.

This map may NOT be distributed on any CD-ROM without the prior,
explicit WRITTEN consent of its author (me) and other contributors
(Killing Faith, Darren C. Drew and model creators who require it).

You may run this map on your server as long as no money is charged to 
players for playing on you server.

As for any of my textures, sounds or the skybox...Feel free to 
use/alter any that you like just don't forget to credit me.
==========================================================

*EOF*
