Version 1.52

// Added
avi output, can now use "capture avi 25 test"
startup menu, well ain't it looking pretty!
demo menu, same style as defrag with subfolder support

//New mme Commands
clientoverride 0-63, can use a - seperated range now
clientoverride 0-63 hide "1", Hide a player and it's entities ( defrag demos )
camera rotate p y r, rotate all camera points around your current location
camera move here, move all points to current location
camera move x y z, move all points specified amount
save projectname listname, save the project and add it a demolist list

//new engine commands
remapShader oldShader newShader, override shaders with new ones

//new mme cvars
cg_gibdirectional 0-2, Use z-effects like directional gibs
cg_centerprint 0-1, block centerprint strings from the server

//New engine Cvars
r_anisotropy 0-x, control anisotropic filtering
r_multisample 0-x, control multisampling/antialiasing
r_railRingsAlign 0-1, align the rail rings to the view
mme_workSize 0-x, control the size of the preallocated buffer for blurring
mme_aviFormat 0-1, 0 uncompressed and 1 for MJPEG

//Fixes
timeline control working again
Memory leaking with motion blurring
Moving camera points resets points correctly
demolist can handle names with spaces with "" around them
demosmoother doesn't smooth players that have teleported
cpma demos with strange CTF gameplay types show flags
mme_skykey should work again
demos with multiple maps will be split up in .1 .2 .3 files now


