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* TRUE COMBAT LEVEL INFORMATION *
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TITLE                   : Skirmish
FILENAME                : skirmish2.pk3
AUTHOR                  : Sjors 'Liquid' Janssen
DATE                    : 02.02.2002
EMAIL ADDRESS           : abuse@mentallyill.org
HOMEPAGE URL            : http://mentallyill.org/

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* LEVEL DESCRIPTION *
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2nd final release, after I started the Skirmish project 6 months ago, the map
seemed to have its problems, I hope that's history now. The map is altered to
suit the more populair gamemodes, CAH didn't get properly tested. Climax or
anti-climax?

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* KNOWN BUGS *
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Some buildings might be too low, so that could give some funky effects. Some thin
brushes might give the 'zebra effect'.

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SINGLE PLAYER           : For chasing your shadow and falling of buildings (yay!)
DEATHMATCH              : yes!
SUGGESTED PLAYER LOAD   : 8-10
NEW TEXTURES            : Yeah!
NEW SOUNDS              : Yes, courtesy of alcljudprod.se

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* CREDITS/MISC *
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Thanks to Horst-DS, Choppi (making me finish this!), Falcon (revolution etc.)
all other 'revoltion' mappers and all those who contributed making something out
of the TC community. TT for doing a great job, keep it up! Thanks to ID software
for creating Quake 3 Arena and Q3Radiant! :) Thanks to Remedy Entertainment Ltd.
for the included Max Payne textures in the 'payne_' subfolders.
Thanks to s\r (nitroglycerine.extaci.com) for making me the W.O.M.B.A.T. banner,
and foto resources (of which I'm sure I'll use later on :P), I should add Robin
(xs.mw) for the fine words ;)

This map is a True Combat map, and a True Combat map ONLY. This map may NOT be
used as a base (design wise) of other maps. All files in this .pk3 regarding
'Skirmish' may NOT be distributed when financial profit is made in the process.
These files MAY NOT BE ALTERED IN ANY WAY, by people other than me, or those who
have been given writen authorization by me.
